Annihilation

Times a Billion

There are technically 26 Giga Chips programmed into the game, but only 20 count. Each version of the game has its 5 unique Giga Chips, 15 common ones, and the 26th is the other half of the Japanese-Convention-Exclusive giveaway thing (See the Punk MegaChip). Giga Chips are the rarest of the rare. You won't be able to get your first one until near the end of the game, and there is only one of each. These chips cannot be traded with a friend (hence the 5 chips unique to the other version are inaccessible) One goes up for sale in Higsby's Chip Order if you put the one you had in a Chip Trader, which still translates to only being able to hold one at a time in your pack. You can normally hold one at a time in your folder, and the customizer program to increase the capacity by one is huge and automatically glitched. So yeah, they're extremely rare.

The rarity level for all these chips is a big honkin' five, so that column is left out of this section. As with the Mega Chips, codes are included here since each Giga Chip has just one code. The first few chips are the five unique to each version. The colour of the index number indicates which version. White=White Version, and Blu-why the hell am I explaining something so obvious?

Chips Main
Walkthrough Main

Picture BattleChips Index Code Power MB Desription of Chip Family
1. NavRcycl
*
(depends)
50 This is the first GigaChip you can get in the White version. You buy it from a BugFrag Trader in Undernet2 for 200 Frags. You need this one to complete the Secret Mission and get any more GigaChips. This chip re-uses the last Navi to be summoned. Doesn't sound all that impressive? What if I mentioned it can be the opponent's navi? That can be handy if your opponent in a Link Battle has better navis than you. What if I mentioned it also copies any enhancement chips used as well? It's more than just having an extra navi in your folder, it can be like having 4 extra Navi+20s too. Serenade, Bass, and Alpha all count as navis too. It's not often you'll have one of those in your folder at the same time as NaviRecycle unless you use GigaFolder1. But consider if a Link Battle opponent decided to use a Giga-Navi, you steal it from him with AntiNavi, then REALLY rub it in his face with Navi Recycle.
1. FoldrBak
*
(N/A) 99 This takes NaviRecycle's place in the Blue Version. It's found in the same place for the same price. When you use Folder Return, the screen shakes, the custom gauge is instantly filled, and the custom window is immediately opened. At this point you'll find your entire folder, including Folder Back, will have been restored and re-shuffled. Your Regular chip will even be back in the first position again. This makes battles so easy it's almost criminal. Besides the obvious application of using all your chips infinite times in one battle, it's also handy for Adding. If you have a folder where every chip is important, you'd normally be hesitant to sacrifice them to increase your selection. With FolderBack, you can throw away all the chips you want, and when you restore the folder they'll all be back and you'll still have 10 chips to select from every turn. The only downside I can think of is that I don't find myself running out of chips too often. Most good folders get the job done fast enough that FolderBack isn't even necessary. Even then, it becomes a good gambling chip. If your current chip selection sucks, you could always use FolderBack and hope they line up better.
2. Bass
X
(90x8-16)
98 You get this as a prize for completing the secret mission. It's the same old Bass attack from previous games, only now it's not as convenient. Well, it's more convenient than the BN1 version since you can actually GET it, but definitely not as convenient as in BN2, where you could hold five Bass chips and summon them without a Dark Hole. That reminds me, an open Dark Hole is required to summon this Dark Navi, either that or the Dark Liscence Program. He attacks by sending a series of shots down random rows. There's no way to increase your chances of hitting, although using this guy against three viruses in different rows will get you more bang for your buck. When fighting a single opponent you need a bit of luck, and a lot of enhancement chips wouldn't hurt (Well, they'd really hurt the enemy). Strategically, his gender-abiguous nemesis is more powerful, although with a Dark Liscence Bass is definitely more convenient to use.
2. Bass+
X
(550)
98 This takes place of the regular Bass chip for the Blue version. Just like with Bass, this is a Dark Chip, so it needs some preparation before summoning. This chip has the highest attack power out of any chip in the game, unless you count BassGS, which you shouldn't. When used, Bass teleports in front of the middle panel of the first column with an enemy in it. He then smashes the panel with his earth-breaker attack, destroying the panels as well as damaging the enemy with the breaking effect. Although powerful and nice to watch, the regular Bass attack can actually do more damage when combined with enhancement chips. Bass+ can also be stopped if there's an object in the panel he's supposed to teleport into, making him suffer from the ol' Protoman chip stupidity factor. Still, highest attack power in the game, that's gotta count for something.
3. Serenade
S
(100x16)
97 This chip is awarded for completing the first extra challenge after the secret mission. Serenade is another Dark Chip, but definitely the one most worth the setup if used right. When Serenade appears, he blasts the enemy area 16 times on random panels, with the possibility of cracking the panels. As with Meteors or Darkman, this attack can become more focused by using AreaGrab-type chips. You don't even have to use a lot of them. Serenade won't attack anything behind him or in the column directly in front of him (That column's reserved for the big green flare of energy coming out of his hand. So if you use just one AreaGrab and stand at the far right, you're already focusing his attack on just the back column. Handy. I'm not sure about this, but it seems there's also a tendency for Serenade to hit two panels simultaneously. This still makes a limit of 16 hits per enemy, but there's a much higher chance of a hit. Normally 16 hits focused on one column would mean an average of 5-6 hits, but I've noticed the average to be closer to 10-11 when using the above mentioned single-areagrab strategy. This is definitely one of the best weapons in the White Version.
3. DarkAura
A
(N/A)
55 This is the Blue version's replacement for Serenade's chip. This is the last of the Dark Chips in this game, and the only Dark Chip that's defensive rather than super-powerful offensive. This makes it so only attacks dealing 300 damage or more can bring down this invincible barrier. There are only a handful of chips in the game that can do that kind of damage, and I don't think there are ANY enemies in the game capable of bring that down. It's not completely impenetrable, but it definitely gets closer to it by using Holy Panels to effectively double its damage threshold. This is pretty much the only defensive Giga Chip, so if defense is your game, this may be a good choice.
4. Balance
Y
(1/2 HP)
60 This is one of the rarest of the rarest of the rare. You may get this as a prize from a Link Battle, but there are a lot of prerequisites and I'm not even sure of all of them. Let's see, 1. You need to have an opponent with the Blue Version, 2. Both you and the opponent need to have a certain amount of star IDs (I've heard 2 or 3, I got mine with 7) 3. You gotta fight each other in a Middleweight battle, Heavyweight may also work. It has to be a real battle, obviously, since you can't win chips in practice mode. and finally 4. Beat the opponent with an S Busting Level. There's a small random chance that the oppnent won't lose a chip, and you'll win the Balance instead. Balance is a powerful support chip that halves the HP of everyone on the battefield, kinda like Zeus Hammer to the next level. This can be a great way to take out HP Mammoths like Alpha Omega as long as you use it early on. It's also the fastest way to hurt yourself and power-up Muramasa. If you pack lots of Recovery chips then it could really benefit you.
4. DeltaRay
Z
(220x1-3)
92 This takes Balance's place in the Blue version, so to get it just follow the above instructions and swap "opponent with the Blue Version" with "opponent with the White Version". If you've fought Protoman and stood in the middle of the field a lot, you've probably seen him use this attack. This is the technical Giga Chip, it needs some fast fingers to bring out its full power. Protoman starts by teleporting to the panel to the upper-left of the target and does his widesword slash. If you let him be, he ends it right there, but press A just after he attacks and he'll move to the panel directly behind the target and deliver a second slash. Press A again after that attack and he'll finish off with one more slash from the lower left side, forming a triangle (or the Greek letter Delta in this case). Like with the regular Protoman chips, this requires open panels on the three sides of the enemy or it won't matter how good your timing is. In case you're not keeping track, the total attack area is the enemy column with three hits to the middle and two hits above and below. Sound familiar? That's the exact same thing the regular Protoman chip can do if there are three enemies in the same column, and with the same attack power as ProtomanV4 even. The advantage in this case is that you can deliver triple damage on a single opponent without needing two more in perfect position. It also looks pretty cool.
5. AlphArmΣ
V
(50x8-16)
97 Alpha Arm Sigma is probably the final prize you'll win in the White Version (either this or Balance). You'll need to have beaten the game, the secret mission, the two extra challenges, and finally the ultimate boss of the game, Alpha Omega, and when you restart, this will be in your pack. Use this chip to summon Alpha to the field. Unlike most navis that appear where Megaman is standing, Alpha goes right for the middle of your area, so make sure there's no hole or object there. Alpha then alternates blasting the middle row and the other two rows with energy. The middle panel of the leftmost enemy column gets hit twice as much since it's the point where the energy comes out of Alpha's needle. It all adds up to 8 hits to the entire enemy area and 16 to the poor sap that's front and center. Power up with enhancement chips to do extreme damage.
5. AlphArmΩ
V
(500)
97 Alpha Arm Omega takes AASigma's place in the Blue version. Instead of several weak hits adding up to a lot of damage, this is a single, powerful hit to nearly the entire enemy area. It's got the second highest attack power in the game, second to Bass+ who hits 3 panels while Alpha can hit 9. Use the chip and Alpha appears in the middle of the field just like his White Version counterpart and fires a huge missile straight down the row. If it collides with anything it creates a breaking explosion in a Spreader (or more appropriately, a BigBomb) area of effect. If the middle row is empty, then it still explodes offscreen damaging the two rightmost columns. This chip is best used on large groups of viruses for a nice, easy, overkill win. Try to have it hit the middle panel for the best effect. This isn't as useful as the Sigma version against Navis since it's just a single-hit and can't be powered up very much.
6. GutsMan
7. ProtoMn
8. FlashMn
9. BeastMn
10.BubblMn
11.DesrtMn
12.PlantMn
13.FlameMn
14.DrillMn
15.MetalMn
16.KingMan
17.MistMan
18.BowlMan
19.DarkMan
20.YamtoMn
G
B
F
B
B
D
P
F
D
M
K
M
B
D
Y
(120)
(240x1-3)
(150)
(80x3-6)
(20x10)
(210)
(60x3+30x4)
(240)
(150x1-3)
(250)
(280)
(170x1-2)
(180+50x0-5)
(30x24)
(60x1-7)
79
98
89
84
86
80
80
82
82
90
84
80
88
88
94
The V5 navi chips are basically just the next level up after the V4 navi chips. You win them for defeating the Omega-Class Navis in the second optional challenge of the game. There's nothing that sets them apart from their other versions besides slightly more attack power. The only chips of note are Desertman, Metalman, Kingman, Mistman, and Bowlman. Desertman and Metalman each got a slightly higher upgrade than normal compared to other navi chips. For example: Yamato's power levels= 40, 45, 50, 55, 60, pretty simple pattern. Metal's= 100, 130, 160, 190, 250, a boost of 60 rather than 30, almost like it's MetalManV6. The important thing with the last three is that they can activate the game's rarest Program Advance.
BassGS
X
(700)
99 This is the other half of BN3's obligatory Japanese Convention Exclusive chips. Punk was the MegaChip giveaway, this guy's the GigaChip giveaway. The only way you're gonna get this chip is through cheating. Unlike other versions of Bass, this one requires no Dark Hole to activate. When summoned, Bass uses his Gospel Cannon to fire a huge laser down the row, blasting all enemies in the row, and finishing off by destroying all panels in a 2-3 panel radius. With a power of 700, it's the strongest single attack programmed into the game. Too bad it basically doesn't exist.

Chips Main
Walkthrough Main

 

 

Affiliates

Blyka's Door
E-Can Factory
MMAyla
MM BN Chrono X
MM PC Website
Protodude's RM Corner
Reploid Research Lavatory
RM AMV Station
RM EXE Online
RM EXE Zone
RM:Perfect Memories
Sprites INC