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Annihilation

Navi Marks

NetNavi Marks, also occasionally known as Navi Symbols, Navi Emblems, or here formerly as Navi Icons. These are the circular insignias that symbolize the navis and operators from the Mega Man Battle Network series. Most are about 60x60 and made like sprites with a limited palette by Raijin (Drillman) unless noted otherwise. The official designs are re-created quite faithfully with respect to colours and shape, but I tend to take artistic license with shading and texture.

If you would like to use any of these for whatever reason (forum avatars, component to another graphic, etc.) please ask the creator's permission first and give credit where appliccable. They're free to use as references though. You won't find a gallery of Navi Marks this complete anywhere else.

Official Navi Marks - These are all closely based on navi marks of characters featured in the Battle Network games.


Megaman

Roll

Gutsman

Glyde

Protoman

Numberman

Colonel

Bass

Megaman DS


Fireman

Stoneman

Colourman

Elecman

Bombman

Magicman

Iceman

Woodman

Skullman

Sharkman

Pharaohman

Shadowman


Airman

Quickman

Cutman

Knightman

Magnetman

Freezeman

Toadman

Gateman

Thunderman

Snakeman

Heatman

Napalmman

Planetman


Flashman

Beastman

Bubbleman

Desertman

Plantman

Flameman

Drillman

Punk

Metalman

Kingman

Mistman

Bowlman

Darkman

Yamatoman

Serenade


Aquaman

Topman

Sparkman

Windman

Videoman

Burnerman

Searchman

Junkman

Coldman

Kendoman

Shademan

Laserman


Meddy

Gyroman

Tomahawkman

Blizzardman

Cloudman

Cosmoman

Footman

Swallowman


Slashman

Killerman

Chargeman

Tenguman

Groundman

Dustman


Blastman

Diveman

Circusman

Judgeman

Elementman


Needleman

Brightman

Swordman

Gravityman

Starman

Zero


Normal
Navi

Turboman

Ring

Hatman

Jammingman

Cache

Heel
Navi

Non-Navi Marks -For the most part these are official symbols from the games adapted into the navi mark format. These are less authentic than the ones above, but they do have accurate official elements to them.


Network
SciLab

Official
NetBattlers

Red
Sun

Blue
Moon

WWW
World Three

Netmafia
Gospel

Nebula
Syndicate

Dream Virus
(EXEWS)

Gospel
(EXEWS)

Prototype
Alpha

Arbiter
Duo

Nebula
Grey

Cybeast
Gregar

Cybeast
Falzar


Forte

BassGS

Iris

Team Navi Marks -These original works from team members and associates represent characters, organizations, and entities that exist in our own personal canon.


Viral
Infection

Life
Virus

Net
Guardians

Acid
Hackers

Naomi.exe
By
Midoriman

Templar
By
Nijubu

GAMMA

Fate.exe
By
Havoc

Doctor
Gate

Infernoman

Poseidonman

Gekkoman

Bitman

Gaia

Spider
By
Vulcan

IceChan
By
Crys

Wykydtron
By
Nijubu

Tireman

KRWP Networks
By
KRWP

Doppelganger.exe
By
Novaman

Other Symbols -Not associated with the EXE series at all, but they're symbols and they're circular, so it's not much of a stretch. Anything goes, basically.


Reboot

Laughing
Man

Green
Lantern

Ricochet
Disk

XANA

Yin-
Yang

Radioactive

Search
Snake

Fan Submissions -Navi Marks made by you. Submit your designs to be displayed here. To start, check out the template below.


Jewel.exe
By
Megaman 7

Slifer.exe
By
Slifer.exe

Pyo.exe
By
PlaguedOne

Tree.exe
By
Tree.exe

Blaze Quest
By
Blazequest

Lockez
By
Sasuke.exe V2

Raid.exe
By
Valiant

Azureman.exe
By
Azureman.exe

Monkeyman.exe
By
Valiant

Analyze.exe
By
Analyze.exe

Neonman.exe
By
NeonMan.exe

Reaperman.exe
By
King Reaper

Zoar.exe
By
Erik and Gary

Hardman.exe
By
Hadrian and Gary

Geminiman.exe
By
Quickie and Gary

Dive Chick
By
Spark Mandrill

Template and Guide - Making your own navi mark is easy, especially if you edit it from one of the others, which are all cut from the same mold. If you prefer to start from scratch and make yours more original, that's great. If you submit it to this page, I only ask that it's roughly in proportion compared to the others (though as you can see above, there's some wiggle-room, especially where differently-shaped rims come into play).

Here are the steps I typically go through when dealing with a template like this:

1. Pick a darker shade of the rim color and fill the big solid 60x60 circle with it. I would then move the rim shape centered on top of the circle so the circle becomes the dark outline of the rim. When I only used MS Paint to put these together, that was the best way to color the outline and get a good look at the tone. Nowadays I use Photoshop which makes the process much easier with a non-contiguous fill. If you want, just combine the rim with the outline once and save the template like that.
2. Color the rim. My standard is to have the light source coming from the top-left, so shades get dark towards the bottom-right. The inner part of the rim is typically darker than the outer part, but lighter than the outline. Since the inner part represents a slight indent, the shading pattern is reversed - the upper-left is darker than the lower-right. So my order of lightest to darkest on the rim goes upper-left, middle-left, middle-right, lower-right, inner-right, inner-left, outline. There are some exceptions, as I may go for different lustre, and you can see on most of the above marks I use fewer shades all around. If you want, you could use an entirely different shading pattern, or bypass shading entirely and make it all one solid color.
3. Pick the shape of the interior background. I've included a few shading patterns I've commonly used, each one suggesting a different type of shape. These are all supposed to be mostly flat though, so I try to keep the effect subtle. The different shades of grey are highly contrasted here, but if you look at the finished products above, you'll see I usually keep the difference less distinguishable so the shades run together more smoothly. More often than not, I end up not using any of those patterns and I make an original one from scratch, or I don't shade the background at all and leave it one solid color. If you use Photoshop, there's a handy way to apply shading patterns like this to the symbol without coloring the symbol directly. Draw the symbol on a flat, unshaded background first, then take one of these shapes as a separate layer, then put the shape on top of the symbol and play with layer mode settings (like changing it "Overlay" or "Color dodge") and layer opacity and voila, a shading pattern that you can instantly remove or replace while the symbol underneath remains untouched. You can also add color to the shading pattern and use this technique to look at different tints over the symbol.
4. Draw the symbol. This is the part that should be original and so I can't really give you a template for it. However, that green star-like shape can come in handy making your symbol symmetrical. Make it a separate layer and fit it inside the rim, use it to find the middle, and hide it when you're not using it (using the symmetry guide doesn't work so well without Photoshop). Take special note that the center is two pixels wide, not one. Most people are inclined to design a symbol centered on a single pixel and that will look unbalanced on this template. As long as you use the symmetry guide, you should be fine.

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