AXE’s EXE3 Walkthrough, art, comic

I’ve been spending the last month and a half finishing up the walkthrough, at least the storyline part. All nine chapters have been finished. There were ten chapters before, but that was just so it would match up with VI’s EXE1 walkthrough, which is also numbered wrong. I just combined the “Helping Tora” and the “Plantman” scenarios as originally intended. Now I just need to add supplementary pages for the walkthrough, which shouldn’t take much longer. I already have most of the data, just need to organize it.

Also updated today are Akutare’s and Beastman’s art galleries. My embarassing Inter-Mission comic experiment continues with no discernible improvement, except perhaps in the lettering department.

AXE Art, EXE3, Navi Marks, and Comic

Annihilation updates again with stuff in the art gallery, new sprites in Drill’s and Beast’s bios, and an in-depth guide to Bubbleman’s scenario in the walkthrough.

There’s a big update and overhaul to the Navi Marks Gallery. Now’s definitely the time for your own submissions, since I’ve pretty much wrapped up the official portion of the project, added a template and guide, and revealed some of the very unorthodox symbols from various outside inspirations I’ve made over the years.

Then, to top it all off, there’s a very special Inter-Mission…in comic form. DRAWN comic form! Crappily drawn at the last minute using an old script by Nijubu and full of amateurish mistakes since I haven’t drawn a comic in years and was never very good at it to begin with drawn comic form, but drawn comic form nonetheless. Drawing a regular comic series is something I’ve been wanting to do for the longest time, and now I’m finally taking the first steps towards it.