A level that includes a lot of assault and battery

Before you get started with the next mission, there's a LOT of stuff you can do in-between, in fact, it's highly recommended, 'cause when you get started with the next mission you won't be able to go back until it's finished, so you better get everything that needs to be done, done now. First, you may as well go home and talk to your mother, but instead of going straight to the building, there's a lot of cash you can get your hands on, go to Yai's house and talk to her to get a crapload of Zenny for the present you got her, then you can go to the east edge of ACDC and talk to the man by the road, he'll mention his bank robbery dilemna. Now go to the government complex, don't go to the meeting place yet though, instead go to the vending machine at the far end of the lobby, talk to the guy standing next to it, then jack in and fight the purple guy in the middle of the area, you'll get a lot of money for the victory as well as a repair chip from the happy customer upon jackin' out. Now go upstairs and find Froid, he'll give you the coveted WWW pin. Once you get it, you should be ripe for a big net-journey, but you might want to go out to the snack-stand area outside the complex and get you're first battle against Sharkman.

Navi Battle: Sharkman EXE
HP= 700
Speed= fast
Movement= One fin per enemy column, each fin slides up and down the column on pattern.

This guy is one of the toughest navis in the game, you may have to try it a few times to figure out the pattern. When the battle starts out there'll be three shark fins. Shooting two of them will result in the same "no effect" thing you get when you shoot at a hiding met. Shooting the other one will cause it to pop up and reveal Sharkman. At the beginning of the battle it seems set that the real Sharkman is always the one in the middle, you may as well start by shooting at that. When the fins start moving, if one lines up with you, no matter which one it is, it will turn invincible (unless it already was invincible) and dash towards you. The fin dashing can be the most confusing part at first, but once you get a hang of the pattern you'll be able to dodge easiliy enough. It gets a bit harder when Shark is uncovered, he'll shoot a water tower at you, and keeping away from this may make you forget about the fins. When Shark finishes his attack, he and the two fake fins disappear under water and re-surface as fins again, this time the real Sharkman is in any of the three columns, you have to hit them all to find out which it is. Naturally it's best to use your buster to flush out the real guy and when you find him unleash the fury of your chips. His pattern repeats for the rest of the battle, so as long as you concentrate on the pattern and dodging, you shouldn't have too much trouble with this one. Your prize is pretty lame though, you usually get a link or something, but this time you get something else, I can't remember what it is, I just remember that it was a disappointment. :P

When you're done with Masa, don't forget to jack in to his fish stand to grab his @Masa key. Now you should go into the net, there's a lot of goodies you can get with the WWW pin, like rare chips, power ups, HP memory, etc. You should also remember to head to your old buddy Stoneman's hiding spot to meet up with the bank robber that took the money from the guy in ACDC, after a simple Polar Bear battle, you'll get a fat load of cash, not to mention another fat load of cash you'll get for talking to the guy by the road again after jacking out. If you're feeling bold, you can also go beyond Sal's area of the internet, you'll eventually come to a lot of checkpoints that will demand you pass a test before you pass, you can go through all of this later, but you can get a good head start by getting all the stuff from these areas now. You may also want to find Colourman in internet area 5, and definately Stoneman if you haven't already. See the map section for info on the whereabouts of these characters. When you're finally feeling stocked enough to continue, head back to the Sci-lab lobby and go see the TVs to meet up with Chaud, and you're new mission.

After talking to everyone in the lobby, then Chaud, and then your errant father, you'll find yourself on the restaurant floor, follow the hall and go into the room. Before talking to your dad, you may want to talk to everyone else and try jacking into the PETs on display. You can get some HPmemory and a chance at some Thunder 2 chips. When you finally do talk to your dad, then your mom, the crisis will arrive. Count Zap will appear and cause a blackout which cuts off the the lights, air, and means of escape from the underground restaurant. Head to the garbage chute you saw in the hallway and crawl down. Follow the hallway and talk to the guy at the door at the end of the hall, then go talk to the guy a little farther back, then the door at the end of the hall will be fixed all of a sudden, so go back through it. When you try to jack into the consle next to the scientist, he'll warn you about your energy, of course, you'll still go in, you'll just know you have to be careful.

Once you're in the power plant network, you'll realize there's that meter which will be steadily running down throughout the level, (only while you walk though) When it runs out, Rock won't be able to heal after battle. Hopefully, there'll be plenty battery power to get you where you need to go, just don't get lost. You'll also realize the invisible road problem, this can be pretty irritating finding your way, but the first area is fortunately pretty easy to find your way. Just feel along the walls for the invisible paths. After you find the battery platform, you'll have to take one of the two paths branching off from it to find the battery keeper, (they both connect) Just talk to every program you find, one of them will warn you about viral programs, but don't worry about it, the programs aren't really that tough to fight and you may want to get the ringzap chips from them eventually anyway. Take the battery back to the platform and put it in like this:

Throw the switch and the light will show you the way. By the time you reach the next area, you hopefully wouldn't have lost any more than two units of your energy meter.

The next area won't be much different, although you'll probably have to backtrack a few times, some of the invisible paths lead to dead ends, some lead to goodies though, so you may as well explore the whole thing. When you get the next two batteries, place them in the boxes like this:

And the next battery set up should look like this:

When you get into the next area, the next battery setup you come to will be a bit more complex. The setup looks like this:
But you really only need the battery closest to the switch and one of the other boxes to pass, you may as well save the other battery for the next platform. Put it into the bottom box and throw the switch, a blue path next to the battery keeper will open up allowing you to go back and get the other two batteries and return. Now turn off the switch, get the other battery out, and recharge all three and put them back in with this pattern:

Keep the other battery for the next platform, put it in the bottommost box, and use the new path to once again get your OLD batteries, take them back, take the other one out, recharge, and put them back in like this:

Use the remaining battery to power that last box you come to before passing into the next area.

When you get to the batteries in this platform, put all three in like this:

Now you should have access to the other room you saw earlier, go in there as Lan and check the generator at the end, you'll end up back in the net, just go straight and you'll meet up with Elecman. The battle will start but you'll quickly realize he can heal himself indefinately, pretty annoying, but luckily it won't be the real start of the battle, it will end prematurely so you can make Lan turn off the generator at the expence of most of his brain cells. Oh well, it's not like he needed them.

WWW boss Battle: Elecman EXE
HP= 600
Speed= slow
Movement= random teleport

Without his ability to heal, this guy is a pushover, he'll try to hit you with bolts striking down from above, but you should be able to avoid them if you pay attention. Make sure you have some Wood Towers and the Woodman summon with you to make the battle go especially quick. But just when you thought it was all over, now Protoman wants a piece of you.

Jerk Battle: Protoman EXE
HP= 500
Speed= slow movement, quick reflexes.
Movement= random teleport

Now this guy is quite a bit harder. He has this annoying habit of materializing a shield whenever you try to attack him. You have a good chance at getting him first off the draw when the battle starts, but after that, you'll have to wait until just before or just after he attacks. One attack he uses is to make a huge slash that extends accross your area. If you see him charging up, he's about to teleport right in front of you and do a widesword slash on you. You'll have to be really careful throughout. Summons work great here because he can't block them, just don't activate one when his shield is already up.

Once you get the power back on, you can go talk to your mom to get some closure on the mission, you'll also see that Wily has nearly completed HIS mission, so you know the end of the game is fast approaching.

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