DWN017
- Needle Man
"Prepare to become a pin cushion"
Needle Man as far
as robot masters go; he is pretty blue collar
and low brow yelling out expletives and telling
vulgar jokes and so forth. He was designed as
a mining robot and thus was programmed like one.
He takes pride in his "masculinity"
and often mocks other robot masters for their
lack of the proverbial testosterone like Top Man
and Star Man. However under that rough and tumble
attitude Needle Man hides a secret that could
shatter his reputation: he enjoys sewing and needle
point.
The Needle Cannon can fire needles
at a rate comparable if not better than that of
Megaman's buster weapon. The needles themselves
can pierce concrete slab up to 30 centimetres
thick. Needle Man is also equipped with a head-mounted
battering ram to break down thicker walls.
Weakness: Needle
Man's armor while resistant to physical damage
is still vulnerable to a focused energy attack
DWN018
- Magnet Man
"Don't you find me rather attractive?"
Neurotic and obsessed
over his health Magnet Man can be a righteous
pain in the butt for Wily at the worst of times.
At the best of times Magnet Man often saves Wily
precious time as he performs regular maintenance
on himself to keep working at maximum efficiency.
Often among his own brothers in the robot masters
Magnet Man is often ridiculed over his compulsive-obsessive
habits however Magnet Man takes great pride in
the fact he never breaks down.
As his name and appearance obviously
suggest, Magnet Man is able to harness the power
of magnetism. Anything containing ferrous or metallic
minerals can easily be used offensively and defensively
as well as to draw enemies in. Magnet Man also
has a launcher on his left arm that can fire missiles
that will home onto any metallic object.
Weakness: Magnet
Man's power are derived from powerful electromagnets
in his body. Repeated power surges from an outside
power source will result in a burn out.
DWN019
- Gemini Man
"Hmmm, this luster is amazing."
Constructed from
energy-absorbing crystal, Gemini Man excludes
an elegance and grace that few robot masters possess.
The downside is that Gemini Man won't stop looking
at himself in the mirror, admiring his beauty
in an eerily narcissistic fashion. However when
pulled from pulled away the conceited Gemini Man
brags about his beauty and insinuates that everyone
is jealous of the good looks Dr. Wily gave him.
Because his crystal armor was designed to absorb
energy from the sun, Gemini Man is best suited
to missions in the polar regions. To live up to
his name he is capable of creating an autonomous
holographic clone of himself to use as a decoy
while the real Gemini Man attacks with a the Gemini
Laser. A power laser beam that reflects off walls
and other surfaces before dissipating harmlessly.
Weakness:
The Search Snake acts as a two-fold attack. Gemini
Man has a phobia of snakes which renders it an
effective psychological weapon. Also the crystals
that make up is construction are brittle and thus
vulnerable for the Search Snake's explosive properties.
If the Search Snake is unavailable, heat-based
weaponry can overload his energy absorbers.
DWN020
- Hard Man
"Why bother doing it the hard way?"
Constructed out
of a high density ceramical titanium alloy and
weighing in about three metric tons Dr. Wily expected
Hard Man to be slow. Combined with his chronic
laziness Hard Man is the most antagonistically
slow of Dr. Wily's army. To Hard Man he sees no
point in hurrying up a certain task is going to
produce the same results anyway. It's really no
surprise that many of Dr. Wily's botched jobs
had the slothful Hard Man involved in one way
or another.
Hard Man's main attack is to jump
in the air via the thrusters in his legs and fall
back to earth, using his weight to crush the enemy
below. Hard Man always has his Hard Knuckle attack
where he fires his diamond-hard fists at an enemy.
The concussive force of one Hard Knuckle could
shatter a concrete wall 3 feet thick easily.
Weakness: Hard
Man being a large target is particular vulnerable
to magnetic-based projectiles. His slowness also
means he can not evade a projectile meant to lock
onto him
DWN021
- Top Man
"Hey Baby! Want to go for a spin?"
For someone who
at spins at super-speed, balance is always the
key. Despite his comical, childlike appearance
it bellies an organized mind and an auto-balancing
gyroscope that make him a force to be reckoned
with. From being able to collide with enemies
to leaping in the air diving upon them like a
drill. Any opponent that doesn't take Top Man
as a serious combatant will have quite a reckoning
at his hand.
With his abilities Top Man is
an incredible skater that could rival the best
Olympians and shows utter contempt to those that
are terrible dancers. Trouble with Top Man is
that he becomes extremely elated in combat and
competition, often overestimating his own abilities
while underestimates his opponents.
Weakness:
Top Man's auto-balancer automatically compensates
for his ever-shifting weight while spinning. If
stricken with enough concussive force he can lose
balance.
DWN022
- Snake Man
"Trust no one but yourself.
Snake Man was designed
shortly after Guts Man, whereas Guts Man was involved
with nature reclaimation, Snake Man dealt with
nature preservation. However he wasn't built until
Dr. Wily supposedly reformed and helped Dr. Light.
He was meant to work alone in the forest and his
months in solitude have made him extremely paranoid
of other sentient creatures and uses his Search
Snake drones to keep an eye on anything in his
territory.
The search snake drone is equipped
with a camera and sensory array that feeds information
directly to Snake Man allowing him to know what's
going on within a wide radius. The drones are
also euipped with explosives so if they're discovered
they self destruct also damaging the enemy.
Weakness: Snake
Man's paranoia makes him extremely difficult to
work with. Structurally he has no weakness, however
a rapid-fire weapon will do nicely.
DWN023
- Spark Man
"What was I supposed to do now?"
After the repeated
failures of Volt Man and Bit Man, Dr. Wily finally
found some success in trying to emulate Elec Man.
Though nowhere near the warrior his predecessor
was Spark Man can easily match Elec Man's power
and then some. However due to a burnout in his
RAM; Spark Man has virtually no short-term memory
and has to have some one else around to remind
him of mission objectives. Still despite all his
short comings Spark Man still aims to please and
is considerate to his fellow Robot Masters.
Instead of hands Spark Man has
electrodes which he can use to fire off powerful
sparks or bolts of electricity. By touching the
electrodes to head Spark Man can build up a large
spark that is difficult to avoid.
Weakness:
Spark Man's poor design is his own worst enemy.
Not only is he not very manuverable his curcuitry
if damaged can render him inoperable.
DWN024
- Shadow Man
"Where there is Light, there is also Shadow
Man"
Shadow Man is a
complete enigma, Dr. Wily found him severely damaged
and alone. He soon discovered his alien composition
and sought to use it to his own ends, thus rebuilt
him in the form of a ninja. Shadow Man doesn't
remember any of his past nor does he actively
converse with the other robot master earning mistrust
and suspicion from all his comrades. Though loyal
to Dr. Wily even the mad doctor is suspecting
that Shadow Man has plans of his own.
Shadow Man has endlessly studied
his nemesis and learned to mimic the Blue Bomber's
moves in order to destroy him (also bringing Shadow
Man in conflict with Bass). He is also very skilled
in the art of ninjitsu, his shrukien blades are
composed of an alien metal that despite lacking
the aerodynamics return to his hand at his hand.
Weakness:
Much like his rival Shadow Man doesn't properly
shield himself from overhead attack; however few
weapons (like Top Spin) are capable of attacking
that way.