Built
to be Dr Cossack's intellectual equal, Bright
Man is every bit as smart as the reclusive Russian
scientist. Bright Man was designed to provide
emergency lighting for the cavernous robot factories
around the world, as well as provide on site support
for emergency repairs. However, Dr Wily had other
plans for Bright Man, and equipped him for battle
by fitting him with an arm cannon and sending
him straight into battle.
Originally, Bright Man was quite
cheery and loved thoughtful conversation with
his fellow Robot Masters. Often labeled a chatterbox
by his peers, Bright Man soon found himself confined
by himself to a desolate factory to await Mega
Man.
Weaknesses: While one may think
that the giant glass light bulb placed atop his
head would be an easy target, it's actually quite
tough. With bullet resistant glass providing protection
against straight forward attacks, the bulb can
take quite some punishment from Mega Man's Mega
Buster. However, it isn't safe guarded against
the harsh effects of acid rain, making it a perfect
target for the Rain Flush. Within a few seconds
of exposure to the Rain Flush, the glass is dissolved,
and the inner workings of Bright Man's head are
left open to attack.
DCN
026 -Toad Man
"If you make me mad, I'll call on the rain,
Kero!"
Designed
for environmental testing, Toad Man was built
using a sign of good rain as his theme. However,
his design was also very functional as it hid
the complicated machinery inside of his torso
that controlled a series of low flight weather
satellites that were originally meant to balance
the pH of the rainfall in an immediate area to
better stimulate crop growth in drought ridden
parts of the world. He was also given a powerful
set of legs to help him maneuver quickly between
separate areas.
As
Toad Man was designed with Dr Cossack's daughter
in mind, who liked the idea of a toad-based robot,
he has a very outgoing personality towards children.
Quite comical in nearly every sense, he was no
where near combat-ready when Dr Wily seized control
of him and the other 7 Dr Cossack robots. Even
when his weather support pods were modified to
spew acid rain down upon the Earth. Toad Man himself
was coated in a special acid resistant sealant
that protected him from his own destructive Rain
Flush.
Weakness: While
his own lack of combat design and programming
hurt his overall performance in battle, it was
his pliable, rubber-like skin that made him a
target for strong piercing attacks. Thus, the
Drill Bomb was seemingly made for his destruction,
as it drives itself deep into his body before
exploding and damaging Toad Man from within.
DCN
027 - Drill Man
"Uh oh, I made a hole in the gas tank."
Specifically designed
for high speed, subterranean movement, Drill Man
is a master of tunneling. With his arm mounted
Drill Bombs, one may think that Drill Man was
built for combat right away, but the bombs were
originally meant to clear away tough to break
debris and large boulders. Also outfitted with
extremely thick plates of armor, Drill Man is
quite capable of surviving the extreme pressures
of his dangerous line of work.
Preferring the solitude that comes
with his occupation, Drill Man has come to take
exceptional pride in his "craft", and
has honed a real eye for detail. However, even
he makes mistakes, and costly ones at that. It
was this meticulous nature that intrigued Dr Wily
to the point that he went through the trouble
of finding Drill Man and reprogramming him.
Weakness: Protected against
most conventional weapons by his impressive armor,
Drill Man can also use the Earth itself to hide
himself from any incoming projectiles. However,
the Dive Missile is quite capable of seeking out
Drill Man's heat signature and wastes no time
in hunting him down. It even packs enough punch
to put a dent in Drill Man's heavy armor, thus
making it a perfect tool to use against this dangerous
foe.
DCN
028 - Pharaoh Man
"It is I, It is I who you must obey!"
Created
for on site archeological study in Egypt, Pharaoh
Man is quite knowledgeable in the area of ancient
Egyptian culture. However, he was at first left
with no way to ward off grave robbers and bandits,
and many of his prized artifacts would be stolen
soon after being unearthed. Realizing the problem
quickly, Dr Cossack fitted Pharaoh Man with a
defense mechanism tailor made for the harsh Sahara
heat. The Pharaoh Shot soon became feared by any
would be thieves, and the need for the weapon
soon became less and less. This power, unfortunately,
would soon attract the likes of Dr Wily, and Pharaoh
Man was soon reprogrammed to use his terrible
might for the mad doctor's means.
Weakness: Built
for low light environments, Pharaoh Man's electronic
eyes are made to be especially sensitive to light,
making him extremely vulnerable to sudden flashes
of bright light. The Flash Stopper is just that,
and makes Pharaoh Man an easy target upon being
blinded by the flash.
DCN
029 - Ring Man
"Megaman, I will never forgive you!"
It
is unknown what exactly Ring Man's original purpose
was, but we may never know as Dr Wily himself
oversaw Dr Cossack's creation of this unusually
themed Robot Master, losing any sense of what
he was supposed to be in the process. Deemed a
Mega Man Hunting Unit by Wily, Ring Man is one
of only two of Cossack's robots that were specifically
built for combat. Unlike his "brother",
Skull Man, Ring Man was designed to fight Mega
Man and Mega Man only. Using his heavy Ring Boomerang,
Ring Man is quite aerobic in battle, and can dodge
many of Mega Man's shots, as can his weapon.
Trimmed
in solid gold, Ring Man may also be one of the
most hypnotizing Robot Masters to behold in person.
Perhaps a sign of extravagance on Wily's part,
Ring Man is quite proud of his rich looks, and
is naturally quite protective of them. A ruthless
opponent, Ring Man likes to end his battles as
quickly as possible to avoid any damage he can.
Weakness:
With that solid gold acting as nearly 40% of his
overall armor, Ring Man has a higher weakness
to heat than most other Cossack designed Robot
Masters. The Pharaoh Shot perfectly exploits this
by collecting as much heat as it can and focusing
it directly at Ring Man, heavily damaging his
frame with ease.
DCN
030 - Flash Man
"Don't let me suck in something that's sharp."
Dust Man's purpose
is immediately obvious upon looking at him. The
large vacuum induction vent atop his low-mounted
head is completely functional as it sweeps in
fine particulates from the surrounding environment,
even if it's not in plain view. This made Dust
Man a perfect tool for cleaning such filthy areas
as construction sites or disaster zones.
Dust Man is a very quiet individual,
and prefers the solace of his work, and usually
requires no praise for a job well done. While
far from violent, he has voiced a slight dislike
of his human superiors on a few occasions. Dr
Wily exploited this personality trait to the fullest,
and Dust Man was sent to take over his main base
of operations with extreme force.
Weakness:
Dust Man's huge vacuum functions much like a classic
vacuum cleaner, but with heavy reinforcements.
Still, it needs to have a constant, uninterrupted
stream of air to operate, and the Ring Boomerang
manages to interrupt the circuit with ease. With
the vacuum jammed, Dust Man has very little to
defend himself with, as his arm cannon was never
fully completed.
DCN
031 - Dive Man
"Iee. I've got sea sickness..."
A robot created
to withstand the immense pressures of deep sea
diving, Dive Man has a huge respect for the vast
ocean. As he's often found beneath the water's
surface, Dive Man feels out of place when on land.
Often used for salvage and submarine rescue, he
is also a world record holder for deepest dive
in recorded history. A very proud individual,
he even defied Dr Wily's reprogramming to defend
his home base against what he considered an incoming
threat- Mega Man.
Dive Man greatly disdains those
that would disturb the calm and serenity of the
ocean for the sake of profit. Even the smallest
coral reef is considered to be under his protection,
making Dive Man the enemy of the unscrupilous
Pirate Man.
Weakness: While
his body is quite resistant to pressure and frontal
assault, the Skull Barrier seems to effect his
frame with great efficiency. This may be due to
the barrier's nullifying nature, as it equalizes
the pressure in it's immediate location, greatly
reducing the effectiveness of Dive Man's construction.
The Skull Barrier also has the side effect of
detonating the Dive Missiles before they reach
their target.
Designed alongside
Ring Man, Skull Man was to be the second in a
pair of Robot Masters that were jointly designed
by Dr Cossack and Wily. With his macabre themed
armor and ghoulish shield, Skull Man's greatest
weapon is the psychological edge he carries with
him in battle. To supplement this, Skull Man has
read about war and the human psyche to better
understand how to use this natural edge.
However, all of this study has
led him to know nothing but war, and is ill suited
for anything else. A very crass and disagreeable
robot by trade, he has become the object of scorn
by the rest of his Cossack designed brothers.
None of this seems to phase him in the slightest,
as he has always eagerly awaited the next great
battle.
Weakness: While
his shield is said to be nearly invulnerable,
his body is not. In fact, the very same design
that gives him a psychological edge in battle
betrays him when encountered with the Dust Crusher.
As his lightweight frame is built with many intake
points, with many in between his "ribs",
his internal mechanics are all exposed to the
dust and grime found within the Dust Crusher.