Fireman!
Fireman Stage Overview- As you
would expect going into a guy named Fireman’s house, this
place is going to have tons of hot lovin’ floatin around.
Literally. Pools of magma replace what would be beds of
spikes, but it’ll kill you all the same. Lots of
fire-based obstacles and traps wait for you here.
Fireman Stage Enemies- Screw
Driver, Changkey, Killer Bomb, Gabyoall
Fireman Stage Walkthrough- You
start things off on a platform beneath two other ledges
that are home to one Screw Driver each. By now, you should
have little trouble in dealing with them, so take them out
without a fuss and make your way up and around the ladders
to move right. In a few steps, an identical situation to
the very start of the level will show up, only in reverse.
Take out the cannons and go downward this time until you
reach the Magma Lake.
Out of the Magma Lake three Changkeys
will shoot upwards and disappear off screen for a few
seconds before slowly falling downwards. They’re not too
hard to dodge by themselves, but they can be a nuisance
when you have other traps to worry about, like the flame
tower that keeps shooting out of the column you have to
jump onto to reach a pair of ladders that lead to the next
screen. A large health item rests opposite the ledge with
the top ladder, so use the Magnet Beam to nab it if you
need it, but it’s so early in the level you really
shouldn’t at this point.
In the next screen, a series of
ladders leads to the next screen above, with a pair of
flame towers guarding two small health items. I suggest
ignoring them for now, especially after you’ve grabbed a
large health item below. The flames will do more damage
than those two items can repair if you’re hit. Just keep
going upward and hope that some enemy you destroy will
drop some easier to get health if you really need it.
Now, a pair of flame towers guard the
lower pathway, while the use of a Magnet Beam here will
get you on the safe above trail with two large weapon
energy pick ups. Seriously, do you really need to think
about what path you should take here? Didn’t think so.
Keep soldiering on and you’ll be on top of another set of
platforms that have Fireman’s version of the Thunder Beam
trap down below. Some quick jumping will steer you clear
of danger and you can keep going towards another pair of
flame towers that block your pathway to the next part of
the trip. Some more well timed leaping should serve you
well yet again and three small health items lie in wait
next to the descending ladder you’ll need to take. Man,
Fireman must be really generous! His boss battle must
include a civilized negotiation if he’s this charitable!
Down the ladder, a pair of flame
towers burn over some rocky terrain, with a trio of
Changkeys flying out of the lava below to greet you. Avoid
them all and climb down the next ladder to find yourself
amongst another gaping pool of magma. Curve your jump
slightly to land on the thin ledge below, which is half
occupied by a flame tower. At this time, another trio of
Changkeys fly out of the lake and back down again, so keep
moving.
After climbing a short ladder onto a
floating platform, shuffle over to the very edge to make a
fairly long jump. Just be sure to wait for the Changkeys
to stop flying out of the lava, which would knock you down
real fast. After you’ve made the miracle leap, navigate
the two other columns with the flame towers and climb yet
another ladder to advance to the next screen.
Now here’s an interesting set up-
some sort of piping lies in a twisty pattern, with some
openings in it in the areas you need to cross. Funny how
that works, huh? The magma waves move pretty fast, so it’s
all about timing here. That, or it’s all about busting out
the Magnet Beam, making a small platform, and jumping to
the safety of the ladder above and bypassing all of that
nonsense. Whichever works for you.
In the next screen, you’ll be in
front of a small hole with a large staircase-like
structure. A stream of Killer Bombs show up to slow you
down, so try to avoid shooting them and getting all
explodey. A zigzag maze full of Gabyoalls await you, so
its time to break out the Thunder Beam on these things to
get them out of the picture quickly while avoiding the
Killer Bombs. Once you’re out of the maze, a large weapon
energy container sits atop a ladder, daring you to pick it
up. Triple dog daring you, in fact. Are you gonna take
that from an inanimate object? Get up there and show it
who’s boss.
After the ladder, a series of small
ledges float in a fixed state above the lava, with
Changkeys erupting from the lake in between the platforms.
Keep moving forward and Fireman’s door will be in sight,
which is guarded by two flame towers. Sneak past them and
into the tunnel to Fireman’s chamber, which is guarded by
some ceiling-mounted Screw Drivers. Take ‘em out and get
ready to continue being sick of all of this red by now.
Boss Fight: Fireman- Fireman
has a really strange pattern to him. He actually mimics
your forwards an backwards movements, and will go as far
as the center of the room when you’re against the wall.
With this pattern, he’ll usually be 1/3 of a screen away
from you at all times. If you corner him against the wall,
he’ll start running back and forth around the room until
you back off, so try to keep him away from the back of the
room by staying close to your way. Think of it as a weird
version of dodge ball. Of course, he’s got a way to attack
you in the form of the Fire Storm. It’s a wave of fire
that’s a bit taller than you and moves forward at a pretty
fast pace, so jump over it. Sometimes he’ll launch two of
these things at once, but a single jump can usually put
you over both of them.
There’s also another gimmick to this
battle. A small burst of flame comes out of nowhere under
your feet every now and then. Usually, it’ll appear either
right under you or just behind you as you’re dodging the
Fire Storms. They can cause some nasty damage if you keep
getting hit by them. Luckily the Mega Buster takes away
two life “ticks” in a single shot, making Fireman as
weakly armored as Bombman. But, just go along with the Ice
Slasher if you want this done fast, and just make sure you
avoid more damage than your doling out to Fireman and
you’ll be outta here in no time and ready to tackle Dr
Wily himself.
Weapon Profile: Fire Storm- This is a pretty plain Jane weapon if you ask me, with a
straight forward projectile of flame that travels at a
decent pace, plus the bonus of a spinning wall of
protective fire that is present as long as the projectile
remains on screen. It’s probably the first “shield-type”
Master Weapon of the series, given it’s protective
qualities, but unfortunately the shield effect doesn’t
stick around for very long. This is a good weapon to fall
back on if you need to take care of a lot of baddies and
don’t want to waste Thunder Beam ammo, and it’ll make the
fight with Bombman even more easy.
Next
Stage: Dr Wily’s Castle 1