Dr Wily Part Deux!
Dr Wily Stage 2 Overview- This isn’t a
particularly long stage, but it does have it’s host of
challenges. Namely, Cutman and Elecman will show up again
to make life a living hell throughout the stage, and more
and more spikes will be scattered here and there. Another
future hall of famer- Copy Rock- also appears for the
first time here to give you a headache as the boss.
Dr Wily Stage 2 Enemies- Bunbi, Cutman, Screw
Driver, Elecman, Boom Boom Boom, Adhering Suzy, Blaster
Dr Wily Stage 2 Walkthrough- the stage starts you
out high in the sky on a platform above a fall of doom,
and a series of floating blocks lead to the tower that
you’ll have to navigate downwards. Along the way, a few
Bunbis will show their ugly faces to try and knock you
around, but by now you’re more than capable of taking them
out with no sweat. When you get to the tower, you’ll see
two small weapon energy pick ups waiting for you in the
corner, but don’t run in there just yet- there’s an hidden
trap door in front of them with no way to really see the
edges of the pit. Try to leap as far as you can to reach
the items, but be prepared to simply fall and meet Cutman
once again.
There are no blocks for the Super Arm, so you have no
choice but to fight him without it. However, the Fire
Storm acts as his second weakness, so switch to that
weapon and get him out of the picture quickly to avoid him
cutting you up.
Once he’s finally been put down Old Yeller style, walk to
the left wall and drop down the hidden exit to reach the
next part of the stage, which looks much like the very
beginning of the level. This time, instead of Bunbis
floating around, Screw Drivers guard the bottom platforms,
which also usually host small health pick ups. If Cutman
managed to damage you, walk back and forth and kill as
many Screw Drivers as you need to pick up health and ammo
items that they may drop. Hopefully, they’ll also drop a
1up if you’re lucky enough. You’ll need it.
Once you reach the second tower, there’ll be two more
weapon pick ups for you to claim, but know that the hidden
trap door is now a bit closer towards them than the last
set. Drop down the passage way and Elecman will be there
to give you a warm welcome. Hopefully, you have some ammo
in the Rolling Cutter to properly deal with him as fast as
you can, because he’s just as fast as ever and has more
room to run around in.
After he’s been sliced up like a Christmas ham, drop down
the hidden door and you’ll find yourself in another
duplicate of the start of stage, only with Boom Boom Boom
bombs jumping out from the depths to try and blow you up.
These should be fairly simple to dodge, so leap over the
pit when all is clear.
You’ll eventually reach the next tower, which thankfully
doesn’t lead to another Robot Master. Instead, the screen
will move you to another room patrolled by some Adhering
Suzies. But don’t overlook that coveted 1up in the
left-hand corner of the screen. Use the Magnet Beam to
reach it, drop down, and destroy whatever baddies get in
your way to travel further down the tower, which will have
another room below that has three more Suzies. Use the
Thunder Beam to knock them all dead in a single, well
placed shot and keep moving downward. Another room, more
Suzies await. Keep going.
You’ll find yourself in a large room with four Blasters
mounted one atop the other on the right most wall and a
large weapon energy pick up just outside the tower. Take
care of the Blasters first by standing under them and
firing a Thunder Beam when most of their hatches are open.
You may even be able to take them all out at once if the
timing is right. Once all the Blasters are done, go and
claim that weapon item atop the small platform next to the
ladder and head down the bottom ladder. In the final
screen before the boss fight, three Suzies and a
left-wall-mounted Blaster keep you from moving downward.
Take them all down and keep your Thunder Beam armed and
ready for the fight ahead.
Boss Fight: Copy Rock- Copy Rock moves around just
as fast as you and has no problem with getting up close
and personal. He usually jumps whenever you fire off a
shot at him, so jump slightly and aim higher than his head
to try and force him into your shot. Once hit, Copy Rock
will fire back with the same weapon you’re using, so be
prepared for it. He’ll also hit you randomly if you don’t
fire at him.
The Thunder Beam, Fire Storm, and Ice Slasher does the
most damage to him, but I usually use the Fire Storm due
to Copy Rock’s usual method of staying close to you. The
fire aura will usually hit him when the projectile doesn’t
so, it’s the most effective. Keep in mind that Copy Rock’s
version of your weapon will do just as much damage as
yours does to him. This will be a test of endurance much
like the Yellow Devil, but you’ll have less of a chance to
avoid being hit because of Copy Rock’s erratic movements.
Just try to last longer than him and hit him more than he
does you and you’ll pull off a surely hard won victory.
Next Stage: Dr Wily’s Castle
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