The Business of War

The List of Alliances

The Buisness of War spans most of the Classic Megaman Teams and covers a multitude of characters. This is just a list of who's joining which side at the beginning of the war. These are they key combatants in the War, so this list will provide an invaluble reference.

|The Robot Police Department | Dr. Wily | Dr. Cossack | The Scissor Army | Dr. Light |
| List of Participating Teams | Other Major Characters |

The Robot Police ForceThe Robot Police Department

Crorq (MM3)

--------------------

Jack Vulcan (Starman) (AA)

--------------------

Shadowman (MM3)
Needlegal (MM3) - Mechanical Maniacs
Snakeman (MM3)
Hardman (MM3)

--------------------

Junkman (DM)
Turboman (DM)
Cloudman (DM) -Drastic Measures
Springman (DM)
BurstGirl (DM)

--------------------

Gag (MM3) (NCU)
Cassandra (MM3) (NCU)
Gaderham (MM3)

--------------------

Makenshi (AA- Non-RM)

--------------------

Tenguman (DI)
Clownman (DI)

Doctor WilyDr. Wily

Ringman (CC)

--------------------

Flashman (WW)
Quickman (WW)
Woodman (WW) - Wily's Warriors
Airman (WW)
Crashman (WW)
Metalman (WW)
Bubbleman(WW)

--------------------

SparkChan (MM3)

--------------------

Saturn (CG)

--------------------

Blademan (GG)
Bitman (GG)
Torchman (GG)
Waveman (GG)
Oilman (GG) -Gila Gladiators
Sharkman (GG)
Dynaman (GG)
Voltman (GG)
Sonicman (GG)

--------------------

Riff (7M)
Warpman (7M)
Staccato (7M)- - Fatal Five
Lento (7M)
Karasû (7M)

--------------------

Pride (AA)

--------------------

Cap N Doc Robot (NPC) (MM3)
Expressman (NPC) - Wily Rescue Force(MM3)
Multiman (NPC) (MM3)
Barrageman (NPC) (MM3)

--------------------

Omniman (MM3) -Evil Eight
Golemman (MM3)

--------------------

Bass (MM7)

--------------------

Henry (7M) (NCU)

Doctor CossackDr. Cossack

Drillman (CC)
Dustman (CC)
ToadGirl (CC)
Pharaohman (CC) -Cossack's Comrades
BrightBabe (CC)
Skullman (CC)
Diveman (CC)

--------------------

Kalinka (CC) (NCU)
Jay and Silent Bob (CC) (NCU)

--------------------

Astroman (TT)
Pirateman (TT) -Tech Tyrants
Groundman (TT)
Tenguman (TT)

--------------------

Mercury (CG)
Venus (CG)
Terra (CG)
Mars (CG)
Jupiter (CG) -Cosmic Gladiators
Uranus (CG)
Neptune (CG)
Pluto (CG)
Sunstar (CG)
Dark Moon (CG)

--------------------

Slashman (DM)
Shademan (DM)

--------------------

Searchman (DI)
Frostman (DI)
Grenademan (DI) -Deep Impact
Swordman (DI)
Aquaman (DI)
AstroChan (DI)

--------------------

Blizzardman (Arm. A) -Armored Assassins
Tomahawkman (Arm A)

--------------------

Pharon (WW) -Marsupial Bros.
Super Koala (WW)

--------------------

Artilleryman (MM3)

The Scissor ArmyThe Scissor Army

General Cutman (S6)
Mesmerman (MM3)

--------------------

Magnetman Eigen (MM3) (NCU)
Geminiman (MM3)

--------------------

Quint (7M)
Buster Rod G (7M)
Hyper Storm H (7M)
Mega Water S (7M) - Seven Mercenaries
Enker (7M)
Punk (7M)
Ballade (7M)

--------------------

Napalmman (AA)
CrystalChan (AA)
Gyroman (AA)
Chargeman (AA) -Ascendant Androids
Gravityman (AA)
Stoneman (AA)
Waveman (AA)

--------------------

Mysteryman (TT)

--------------------

Wraithman (CC)

--------------------

Chimeraman (MM3)

Dr. LightDr. Light

Topman (MM3)

--------------------

Revolverman (TT)
Crusherman (TT)
Soldierman (TT)

--------------------

Nytris Oxide (?)

--------------------

Neonman (WW)

--------------------

Freezeman (DM)

--------------------

Bongun (MM3)
Munak (MM3)
Sohee (MM3)

--------------------

Constance (?)

--------------------

Plantman (Arm A)
Flameman (Arm A)
Knightman (Arm A)
Centaurgirl (Arm A)
Windman (Arm A)
Yamatoman (Arm A)

List of Participating Teams

During this event many things are written with non-robot master names. That is, names like "Gauntlet" or "Classi-Cal" instead of "Shadowman" or "Spark Chan". It's important to remember this is a community-wide event which involved people role-playing their friends and themselves as robot masters. As such, this is a list of who's who on the various participating teams during the course of this event.

 

Megaman 2- Wily's Warriors

Quickman: Starnik
Flashman: Cyros
Woodman: Iga
Airman: Shadowstrike
Crashman: Darksage
Metalman: Naoshi Baikyu
Bubbleman: Akutare
Heatman: Ben


Megaman 3- The Mechanical Maniacs

Shadowman: Gauntlet
Snakeman: Raijin
Hardman: Hadrian
Needleman: Psycho
Sparkman: ClassiCal
Topman: The Spinning Demon
Geminiman: Lennon
Magnetman: Rich


Megaman 4- Cossack's Comrades

Drillman: Anime Master
Pharaohman: Jade
Toadman: Zapper
Skullman: Zymeth
Brightman: Jet
Dustman: Sean
Diveman: Spark Mandril
Ringman: Rebel

Megaman 5- The Ascendant Androids

Starman: Vulcan
Crystalman: Crys
Waveman: Makenshi
Chargeman: Proto Stryker
Gyroman: Tommy Lee
Stoneman: Stoneman
Napalmman: Geoff Tarbox
Gravityman: Gravityman

Megaman 6- Armored Assassins

Blizzardman: Regulus
Tomahawkman: Regdar
Knightman: Lord Zymeth
Centaurgirl: Zapper
Plantman: Shinobu Plantman
Windman: Naoshi
Flameman: Tommy
Yamatoman: Josh

Megaman 7- Drastic Measures

Turboman: Shadowstrike
Burstman: Avi
Cloudman: Metabad
Junkman: Seadragon 76
Springman: Darksage
Slashman: Briansfox (Snipe Anteater)
Freezeman: Amethyst Nighthut
Shademan: Demon Roy

Megaman 8- Deep Impact

Tengu Man : Flashman3000
Clown Man : Dash.EXE
Sword Man : Blazeman
Astro Chan : Saturn Ballad
Aqua Man : Neolan
Search Man : Hunter_Chameleon
Frost Man : Draconis
Grenade Man : Mahajarah

Megaman Killers- Seven Mercenaries

Enker: Naoshi Baikyu
Quint: Hunter_Chameleon
Punk: Shinobu
Ballade: Kayorei
Buster Rod G : Iga
Mega Water S : falling star
Hyper Storm H : Magnus_Riujin

Megaman V - Cosmic Crusader Gladiators

Sunstar: Shift
Venus: Saturn Ballad
Terra: Glider
Mars: Magnus Riujin
Jupiter: Stardust/Jeremy
Uranus: danny1001
Neptune: Wise_Idiot
Pluto: Winterman.exe
Saturn: Mega Man N
Mercury: Zerkai

Megaman PC - Gila Gladiators

Sonicman: Brick E. Cemall
Bitgirl: Lea Casmore
Voltman: Darcemeus
Sharkman: Tristin
Torchman: Lord Zaneroth
Oilman: Joesfa
Blademan: Zerkai
Wavegirl: Nightstar/Zana
Dynaman: Jeremy

Major Characters

Naturally the War has it's own share of villains and characters comings from bith the 'Maniacs and just about every other participating team. And they won't be facing just their arch nemesis either. This is a list (along with a small description) of the major characters you might not recognise when reading the Buisiness of War.

The Wily Rescue Force

Associated with:
The Mechanical Maniacs

In all - They're Wily's compotent forces. They're more likely to try to win by some dirty trick than by fighting fair. They're also programmed to be 100% loyal to Wily.

--------------------

Doc Robot
Doc Robot is Smee, basically. Smee is Hook's loyal suck-up in Peter Pan. Well, that's Doc Robot. He's childish. Refers to Wily as "Master". He's easily excitable. Wants approval from Wily. But, at the same time, he's not an idiot. He's the technically-minded one of the group. He can repair the others, program viruses, reprogram other robots .... he might talk like a child, but he's not stupid. His powers include the ability to emulate any power from any robot master.

--------------------

Expressman
He's the cool one of the group. He sees it as his job to annihalate the competition. He doesn't hold any grudges. He just does his job.

--------------------

His weapon is the Solar Cannon - a solar-powered machine gun. And, of course, super speed.

--------------------

Multiman -
Multiman is the heavy artillery of the Force. When they can't win my Doc Robot's plans, it's Multiman's time to shine. He likes working "alone" more than with the other members of the 'Force, but he still respects all of them. He looks down on just about all other robots, though. Especially those with a similar power (Geminiman, Kosumo man, Clock men).

--------------------

Multiman's weapon is the ability to mass produce an army of himself in short time. Only one of them has to escape for Multiman to escape. Multiman has great strength. He can trap people in his hollow chest and he can also fly.

--------------------

Barrageman
Barrageman thinks very simply. He has the least actual personality of the 'Force. He just analyses threats and destroys them. Says "Unit" alot. Despite this handicap, he is quick to learn new strategies.

--------------------

Barrageman's Ion Blast is very powerfull, but he can't let loose with it. It takes a bit of time to shoot each blase. Barrageman can also fly. And, despite his sprite being roughly the same size as the others, Barrageman is quite big and heavy. He's very strong.

The Evil "Eight"

Associated with:
The Mechanical Maniacs

In all: They didn't work well together and have disbanded. Only a few are actually in action in the war. As a whole they suffer from an inferiority complex. They were created to be Wily's eliete robot masters, but have dissappointed him so many times that he abandoned them.

--------------------

Omniman
Former leader of the eight. He's somewhat honorable and is still loyal to Wily. He's become somewhat desperate to prove that he's a capable warrior. He's level minded and cares for his troops, but he tends to make mistakes.

--------------------

Omni can create crush re-enforced steel rods with his Crushing Grip, Stab though others with his Drill Lance and destroy his enemies by creating and dropping them in a Spike pit. His only flaw is his weakness to fire .

--------------------

Golemman
Golemman is actually Omniman's friend and is more loyal to him than to Wily. Golem isn't very smart. Golemman tends to let his fists do the thinking for him. Golemman was built as Hardman's rival. He was actually built by an evil Duo, but that was a long time ago.

--------------------

Golemman has great strength and defense. That's about it. As mentioned, he isn't very smart.

--------------------

Artilleryman
AFter the E8 broke up Artillery went mercenary. He's in it for the money, but he'd easily accept better weapons in leiu of monetary compensation. Artillery is the most strategically-minded of the "eight." He always thinks ahread so he can be tricky to deal with. He sees his former comrades as people who held him back. He's eager to prove himself, but like most people with alot of guns, Artillery is something of a coward.

--------------------

He joins Cossack because it's really the only place he can go. He forsook Wily, would be arrested by the RPD, and doesn't want to be controlled by the shutdown code or General Cutman (despite some jealousy of the modifications he makes to his RMs). Nevertheless, Artillery isn't loyal to Cossack. As soon as it's clear the well has run dry Artillery would lay low until the war just blows over.

--------------------

Chimeraman
Chimera is the most insecure of the "eight". He was once the most powerfull and threatening, but that was a long time ago. His ego has been crushed and now he just wants to become better. It's Chimera's feelings of insecurety and his desire for power and to belong to a "winning team" that led him to the SA.

--------------------

Chimera Man is thick but very strong his Chimera Assault is a combination of Shadow Blade, Gemini Laser, Quick Boomerang, Hard Knuckle and Super Arm. However, these are his old powers .... his new powers under Gen Cuts have yet to be discovered.

The Fatal Five

Associated with:
The Seven Mercenaries

In all : Wily's most recent Team, they didn't see much success for now. Extremely loyal to him, they'll do anything to serve him, and are versed in several types of strategies.

--------------------

Riff
The leader. He thinks of himself as a tactician, yet his plans often fail. He's respected by his teammates, though. He fought against the Mercs mostly because he was told to.

Weapons
Rapid-fire guns, additionnal missiles and some hiding devices. Basically, he's a low-power, light-armored Searchman.

--------------------

Weakness
Lack of melee skills

--------------------

Warpman
An individualist one, he often messes with the plans. Still, his abilities give him the role of the Team's ambush-maker.
He has a severe disliking for Dr Wily and the robots his design was based on (including Flashman, Crashman, Brightman...). He also holds a strong grudge against Quint.

Weapons
Warp Gate : The ennemy is sent in a "random" place (in a 500 meters radius) and reappears from 10 seconds to 10 minutes after being shot by the Gate, as the user wishes.
The Warp Gate can be used on the caster, and he can use it to past-travel for a two-hour range (but interacting is impossible).
Warpman can use decreased Flash Stopper and Time Stopper, and regular Crash Bombs. He can combine them as he wishes (stopping the ennemy and throwing a bomb at him...). The Sakugarne replacing its right arm can be used as a heavy melee weapon.
He also has a regular buster in his left arm.

--------------------

Weakness
Warpman's weakness used to be his battery (ill-concieved), but the "upgrade" at the end of Stage one corrected this flaw. He can now live through a whole Scenario without running out of energy.

--------------------

Staccato
The melee-fighter one. He doesn't like treachery or spying, and has a strict code of honour. His loyalty goes to Riff first, and will follow (even reluctantly) his orders.

Weapons
A pair of twin foils, able to pierce through a standard robotic armor.
He can also master any melee weapon he gets his hands on.

--------------------

Weakness
No long-range weapons.

Lento
The muscles and heavy guns. He isn't much stupid, but thinks slowly. He has problems reacting to quick actions, but follows plans very well.

Weapons
Slowdown Cannon : This device, used as a mortar, throws a time-affecting sphere. Anyone in the explosion area will slow down to the point of being immobile, something the other Fatal Five take to their advantage.
The Slowdown Cannon can be used as a shield-generator, blocking projectiles and melee opponents.
Note that the Fatalists have a certain immunity to this weapon (particularly Warpman, who's completely unaffected).

--------------------

He also carries a huge load of cannons, missiles... hidden in his body. You name it, and he may have it.
He can turn his fist in a chainsaw blade as well. Or just punch hard.

--------------------

Weakness
He thinks slowly, and has slow reflexes as well.

Karasû
A trickster. Due to his unique ability to perform magic, he's a loner. He's also loyal to Riff, and sometimes helps him coming up with strategies.

--------------------

More details will be given in the areas of the Events that include them.

Weapons
Magic : Karasu was designed with the ability to perform magic. Such, he can do anything, from summoning raven soldiers to throwing fireballs. However, the magic energy is fluctuant, and the quality of the spell varies with it.
Karasu has also trapped his magic in scrolls and smokebombs, in case he can't perform a summoning.

--------------------

Karasu carries a staff similar to Buster Rod's, in case he needs to fight in a melee. It also serves as a channel for magic energy.

Unaffiliated

Mystery Man
Associated with:
The Technological Tyrants

He is with the SA out of spite, to get revenge and because he doesn't give a dam about humanity. It's not a matter of loyalty, he will fight until the end and no one will convince him otherwise. I'm guessing he got a few upgrades, but he is evil enough not to be reprogrammed. He could get impatient if he doesn't get the chance to fight the TT in a few scenarios, though.

Pride
Associated with: The Ascendant Androids
True to his name, Pride is a narcissist, but thankfully he doesn't boast that often. However, even the weakest insult will put him into a fit of rage where he'll unleash a barrage of rockets on you. He wields an electric-guitar/bazooka, where striking a specific chord acts as the bazooka's trigger. Pride's guitar also has an extra string that is used to play sonic notes, creating a flurry of shockwaves. Since his guitar can only hold 10 rockets and his sonic notes can't always be depended upon, his main weapon is a dual wield of Fenrir HPW7s, high-tech revolvers with a large ammo capacity.

--------------------

Before the war, Pride had boasted the ability of PERFECT aim, which made him extremely deadly. Only with an effective defensive strategy was Starman able to defeat him, but even then Vulcan had to go through hell in the battle (thus, if Vulcan were to find out that Pride is still alive, he will be very, very pissed) Unfortunately, his perfect aim was lost after his defeat, but he's still pretty damn accurate with his revolvers and can probably shoot you without even looking if you're trying to sneak up behind him.

--------------------

Pride also commands a pack of robotic hounds that are extremely fast and vicious. If you are to come across these dogs as an enemy, you will have a very, very bad experience with them.

--------------------

Pride loves the thrill of fighting and having fun is at the top of his priorities. He will also only do things if it benefits him. He was programmed to hate humanity, but the only reason why he doesn't fight with the Scissor Army is that he has bad memories with madmen with a God complex. At times he can be rash and do careless things, which may or may not lead to his downfall.

Makenshi, the Gunslinger
Associated with:
The Ascendant Androids

Makenshi currently wields two custom-made pistols titled the Fenrir SM300s. They are much more versatile than your ordinary handgun, as he explains in Scenario F:

"The bullets are actually produced inside of the gun through a process that makes them lasers that are only partially solid. The cartridges I put inside them are more like batteries to power the process as well as being attributed to create different kinds of bullets, but right now you saw the standard armor-piercing battery. Of course, the cartridges don't last forever, and eventually they'll die, and that's when I reload."

--------------------

Makenshi is equipped with a long brown coat and a shirt that both actually serve as ultrathin body armor. Loosely based off of Dragon Skin, the inside is coated with many thin discs that overlap eachother. It is capable of withstanding most Robot Master attacks, though he would still be able to feel the impact as if he were being punched really hard. Also, as he is hit more and more his armor will be build up kinetic energy that he can unleash, though since his hands are full he'll give some powerful kicks.

--------------------

His glasses not only serve as a sort of navigational system, but it also emits a force field that protects his head and neck.

--------------------

He also wears transparent, thin gloves that when worn tighten around his hands and prevents it from moving in unnatural positions. This ensures that he'll always have a trigger finger.

--------------------

This is a log of the different cartridges used so far:

--------------------

Standard (black): Rounds that can pierce any armor except LCT and higher. Mainly used against fodder bots, so most likely you won't see him use them against you. 40 bullets per cartridge.

--------------------

Ice (blue): At the very moment of impact these bullets will cover the target in thick ice for a three-inch radius. A favorite tactic of Makenshi's is targeting the face, weapons, and freezing feet to the ground. 15 bullets per cartridge.

--------------------

Explosive (red): There are two variants: one that detonates the moment it touches something, and another that detonates once it gets deep inside the body. They go boom for a 4-inch radius. 12 bullets per cartridge.

--------------------

Virus (gray): The scarcest of all the cartridges so far, but they can be very deadly. The bullet is designed to be painless in the hope that the target doesn't even realize being shot. They bullet decelerates immediately upon impact to make sure it doesn't leave the body. Then, nanobots emerge from the bullet to feast on the target's insides. Once the target feels immense pain, it's over. 3 bullets per cartridge.

--------------------

Expect him to pull more types out of his ass as the story progresses.

Vulcan / Starman
Associated with:
The Ascendant Androids

His beam saber Engetsu is Starman's preferred weapon. The description follows that of a classic, two-handed Japanese hilt with no cross guard, and the blade, like all energy produced by the Star Crash is a pulsating yellow. It is stored in a holster on the side of Starman's belt.

--------------------

Although Engetsu is highly effective for close range combat, it was built from parts of Starman's arm cannon, leaving him with nothing to rely on but his swordsmanship. To compensate, he found relative effectiveness in firing energy bolts from the index finger. This attack was dubbed the Star Arrow, but it would be a year before the RPD would improve this technique, which I will get to in a minute. First though...

--------------------

Bolt Action, as described in the art thread, has three configurations. The default mode is that of a plasma pistol. The second mode, a beam dagger, is used primarily by Starman to lite cigarettes. It otherwise sees use in combat by being twirled around by the trigger guard, effectively causing the blade to expand just momentarily. The third is a bow which Starman can use as an expansion of the Star Arrow. Any shots fired from this configuration are bound to inflict the most damage.

--------------------

Bolt Action is stored in a makeshift holster on the back of his belt.

--------------------

Of course, as mentioned before, all energy for Starman's weapons is produced by the Star Crash. The best description for the weapon is to be found in the art thread. The shielding does not see much use though. Because Starman prefers melee combat, he focuses most of his energy into hacking and slashing enemies with his saber. He uses it more often with Bolt Action.

--------------------

An important note on Starman's mobility is the Zero Gravity unit Dr. Cossack gave him. With it, his jumping abilities are increased tenfold. Because it allows him such high maneuverability, he can even use it to jump between buildings in urban landscapes to reach the top of skyscrapers. With this ability, Starman can perform breathtaking acrobatic moves by simply jumping between walls. This power combined with his guile makes Starman a dangerous opponent.

Pharon
Associated with:
Wily's Warriors

Anyway, Pharon is no longer Airman. Instead he got a new nifty solar powered body.

--------------------

Most of Pharon's powers are solar powered. So he had a set of retractable wing-like solar panels. He has a main set in his back, 2 auxiliary sets on his shoulders, 2 auxiliary sets on the sides of his legs, and a sustainer set on the back of his head. Each set contains 6 golden, sort-of rectangular, solar panels. The ones on his back are largest, the ones on the back of his head are second largest, then each of the auxiliary ones are the same size.

--------------------

Pharon can then utilize the energy for one of his various attacks:

--------------------

Plasma minigun: Pharon's right hand converts into a minigun that sprays plasma bullets. it can either spray a large area or fire in a concentrated area. The strength of one of the shots can be compared to 1/2 the strength of an uncharged mega buster shot.

--------------------

Shining Laser: Pharon's left hand converts into an energy channeler that fires off a high powered laser. Since this takes quite a bit of energy, to sustain it Pharon would have to activate wither the main, sustainer, or 2 of the auxiliary sets. The strength of the laser will cut through Wily Joes like paper towels.

--------------------

Solar turrets: Pharon can use a bit of energy and make a small ball of solar energy. These are around the size a softball. These can shoot out plasma blast around the strength of a 1/2 charged megabuster shot. These can also ram into their target. While they may be weak individually there's power in numbers.

--------------------

Air Shooter: Heh heh, can't I have a little bit of Airman? What? No? Well T-O-O B-A-D. These start at the size of a small vending machine rubber ball, but when thrown they turn into the person-sized tornadoes that we are all familiar with.

--------------------

Condenser: Mounted on Pharon's ankles these Vent-like objects draw water droplets towards him, giving him a quick fog cover.

--------------------

Solar Grenade: Pharon lobs a Baseball sized Orb of light into the fray. These give off a bright flash and forceful explosion. Used mainly for escape.

--------------------

Solar Energy Storage Device: Now then, things get complicated. This is the device that stores all the energy that Pharon accumulates. 15% full is what Pharon needs to keep his basic functions going. He needs to use 10% to activate a solar turret and 5% per minute to keep them all going. 20% is what he needs to use for a solar grenade. The Plasma Minigun doesn't use energy. The shining laser takes 25% to activate and 15% per second to sustain it. He needs to have 100% or over in order to use his Final Trump. The device can safely store up to 150% over that it redirects energy to the minigun. at 250% it immediately attempts to spend the energy releasing it out of the vents on his back. at 350% Pharon will start to rip at the seams.

--------------------

Final Trump: Twin Cannons emerge from behind Pharon's shoulders and level them selves on top of his shoulders. The Cannons fire off a large beam of energy make the shining laser look like a flashlight. The blasts can shred through entire buildings like tissue paper.

--------------------

Super Nova: Pharon's last resort. He charges the energy to 400% and Use the entirety of that energy to explode himself and anyone unfourtnate enough to be in his range.

Super Koala
Associated with:
Wily's Warriors

Has all the powers of a koala.

Used to be Wooman and is the brother of Pharon.

The duo's collectively known as "the Marsupial Bros."

Nytris Oxyde
For Magi, there are a variety of specialty magics that can be pursued, running the gauntlet from creating illusions to bending space-time itself. For the source of their abilities, Magi can draw on either the physical environment surrounding them, or into the energies inherent in the Earth and all living and nonliving things. This energy has different names, such as magick, chi or life force, but the widely accepted term is "Mana".

--------------------

There are few if any Magi that are skilled in many different fields. Most are naturally affiliated with specific types of magic, and it may take years for them to find which type suits them best. In Oxyde's case, his two best fields are alchemy and Personas, the latter of which he discovered more recently.

--------------------

Alchemy:
Alchemy is a traditional field commonly found in European schools of magic. Like its' name implies, the study of alchemy deals with transforming one material into another, or giving material a different shape. Most alchemy deals with the shaping of the four classical elements--Earth, Fire, Air and Water--into different forms, mostly through the use of specially applied seals. Alchemy is possible with modern materials like metal, but it is only effective if the metal's composition is known. Alchemy also requires at least some starting material such as an open flame or water source, and the amount of material cannot be altered unless more of the same type is added (keeping consistent with the Laws of Conservation).

--------------------

Oxyde primarily sticks to the main four elements, although he has had some limited success with metals and armor pieces. He has not yet studied the armors of most of the Robot Masters, but even a piece of their armor is enough for him to figure out its composition and change his techniques accordingly. He has practiced with shaping physical material into actual weapons, but he has not developed a real "signature" technique that he can call his own.

--------------------

Empathy:
As of several months ago, Oxyde finally realized that he had a special gift, namely that he was more "in tune" with the Earth that most normal Magi. This allows him to feel shifts in the energies of the Earth and its inhabitants; however, he is still fairly new to the field, and his skills are not honed enough to pick up on trace amounts of it. He is still able to feel large disruptions or changes, such as when Los Angeles was destroyed and millions died, causing a dramatic shift over a short period of time.

--------------------

At a shorter distance, Oxyde can also feel the emotions of humans close to him, such as happiness or anger. His ability also works to some extent with the Robot Masters, as they are both human and robot at the same time.

--------------------

Personas:
The most important aspect of this ability is the freedom it allows him in creating Personas. Personas are roughly equivalent to the summons found in RPGs, except that they are sentient and can act of their own free will if they choose to do so.

--------------------

Creating a Persona involves shaping the Earth's raw energies according to the user's own thoughts and will. This allows for almost limitless possibilities for Personas, only limited by the users creativity. Most Personas can take anywhere from a few days to several months to be fully realized and brought into existence. Generally, more powerful Personas take more energy and concentration to form, but the results are often worth it.

--------------------

Equipment:
To cast most of his spells, Oxyde carries standard Magi equipment. He carries a short metal staff for close-range and melee spells, and uses a longer oak staff to cast more powerful or ranged spells. Also, he carries around chalk used for making the seals necessary for his techniques.

--------------------

For protection, he wears a cloak covering his body made of specially-treated material designed to resist the basic elements and plasma shots. Even though the material cannot stand up to sharp weapons and concentrated plasma well, it is simple to repair and can be made as good as new in a short period of time. Oxyde also wears a simple mask molded to his face, also able to resist direct attacks to his head, but mainly used for concealing his identity from those around him.

--------------------

Since Oxyde is only lightly armored in combat, he often relies on forming protection such as shields and armor from his environment.

Mr. Whiz
Associated with:
Wily's Warriors

Abilities:
Anti-Quick Boomerang – It’s a Quick Boomerang! Only it’s red.
Super Speed – He’s fast! What, you expect an Anti-Quick Man to be slow?
Horrible Fashion Sense – Yellow armor with red highlights? Talk about tacky.
Cooking – He’s quite a chef, or so we heard
“Other Talents” – Wily has him do other various… things. Things not worth mentioning.

Personality:
Whiz was built as Quick Man’s “evil twin”, so they share many personality traits (although Whiz’s are more tame these days). He is loyal to Wily and constantly tries to impress him through any means necessary. Prone to proclaiming just how great he is. Whiz is responsible for gathering Metal Man’s parts whenever the M.E.R.A.B. is pressed. He is also known to cross dress from time to time, usually for Wily’s enjoyment (*HURK*).

Wraith man
Associated with:
Cossack's Comrades

Wraith is really theatrical and really poetic. He speaks in a kinda fancy tone of voice and quotes people a lot, especially Shakespear. He also envies humans a lot, since he thinks they have souls and he doesn't. He also makes lots of refferences to religious stuff. Dying is his worst fear, since he thinks he has no soul, and he's obsessive about collecting data, since he has no limit to his memory. So he downloads all the info he can get by learning or by actually downloading it.

--------------------

His favorite thing to do is to lure people in dark places and play mind games with them, since he usually knows a lot about his enemies. His favorite fights are those he can win by making people break down mentally and give up. Also his tendency to speak and gesture dramatically, teleport around the room while talking (He usually makes a light flicker and suddenly he's behind you or something) throws people off. He speaks real dramatically (Like when he gets an order from General Cutman he says "Thy kingdom come, thy will be done.") He loves playing around with people, in general, and since he's so hard to catch and he lurks in dark places and speak in an echoey voice from hiding in the dark it puts people on edge.

Spade
Associated with:
Armored Assassins

Age: ??? (Probably 4-5 years)
Gender: Male
Height: 6'10''
Weight: 67kg

--------------------

Personality: A performer at heart, Spade is obsessed with comedic theatre, stage magic, and gambling. He kills for fun and kills in a very dramatic way each time. He loves things that look flashy and each of his attacks fits accordingly. He's also fond of stage magic themed attacks, random but dangerous gags and props, and card themed attacks. He is very dramatic in everything he does, and has a tendency to laugh manically to himself when amused, which is often. Overall he is psychopathic, spastic, and dramatic, and cares nothing for anything save for amusing himself and, so he hopes, others. He has no true face to speak of, and changes his masks instantly to change "expressions" by obscuring his face for a breif moment with his hand or some other object.

--------------------

Strengths: Very quick and nimble, capable of many surprising and unorthadox attacks, capable of dealing much damage, unnaturally flexible, fairly strong and surprisingly resiliant.

--------------------

Weaknesses: Very short attention span, very easily distracted, incapable of fighting without playing around, has an all-consuming need to show off.

--------------------

Skills/Equipment:

--------------------

-Basic Skill: Spade is an acrobat, so he is agile and nimble, and also has superior reflex speeds to aid with his circus acts. This makes him hard to make contact with. He also has very long reach with his limbs and is unnaturally flexible. He also has a talent for murder and gambling. His primary weapons are the two blades that jet from his forearms

--------------------

-Levitation: Spade can hover in midair and float about as fast as he can walk. He prefers to move without it, and tends to use it more for dramatic effect than practical uses.

--------------------

-Teleportation: Spade has a flashy teleport sequence that creates large ripples and waves in the air around him, as well as a black and white ring that expands from his disapearance point. He can do this basically at will, but distraction makes it difficult and can be knocked out of the teleport if he is immediately attacked, and he cannot perform other actions when teleporting.

--------------------

-Playing Cards: Spade can shoot playing cards from his "sleeves" that do a variety of things, from being razor sharp to sticking to surfaces and exploding.

--------------------

-"Prestidigitation"- Spade has a wide array of seemingly random 'magical' attacks. His arms and torso are full to bursting with digital and illusion equipment. His primary attack is creating a flashy-looking ball of energy in his palm and flinging it at opponents. He can also create illusionary images of himself, seem like he increases or decreases in size/length, and create small explosions. He also can do a large array of impressive, though useless, magic tricks.

--------------------

-Props: Spade can seemingly summon a large array of props from his sleeves, from knives to ribbon and confetti. Many of these objects are useless, but others have practical applications as well.

--------------------

-Master of the Stage: Spade will seemingly speak in one direction as if breaking the fourth wall (despite there being no audience). However, clapping, cheers, gasps, etc. will come from that direction as if there really was an audience. Also, he can "Kill the Lights" and darken everything, and call forth one or more "Spotlights" to the scene. It seems as though all of this is magical, and admittedly no one is quite sure how he pulls it off.

Sedulus (Latin for Zealot)
Associated with:
Armored Assassins

Age: 4-5 years, similar to Spade.
Gender: Male
Height: 6'2''
Weight: 70kg

Overall Appearance: White and deep blue with black and green highlights. Sedulus is highly ornate as he was made to represent the Armored Assassins. He sometimes wears very impressive robes to accentuate his already finely-crafted structure. He almost always expresses a cheerful demeanor despite whatever his intentions are (Zymeth was going to go in and put some highlights in for me, but this will have to do for now).

--------------------

Personality: Sedulus is the model sociopath. His friendly demeanor makes people more uncomfortable than anything else, mainly because because he treats death as simply pressing the delete key on a computer. He was originally created by Blizzardman to assist in keeping the AA base running. As such, he was programmed to maintain a certain level of "perfection," but a logical flaw caused him to respond with "imperfection" with the deletion of the offending material. The correctional objective extended to more than just the base, spreading to the AA (Even Blizzardman) and eventually the world. Of course, humans are far from perfect, so by Sedulus's design, they must be removed from the system as well.
Sedulus admires those with refined personalities and is extremely polite, sometimes going so far as to praise someone upon avoiding his attacks or landing an impressive hit on him. He also likes to play the organ. His favorite piece is Bach's Fugue in D minor, which he will sometimes play for his own listening pleasure.

--------------------

"The deletion of imperfection will, in time, create a perfect environment, as all obstacles to the achievement of perfection will no longer exist, leaving only the perfect elements in place."

--------------------

"Any further interference on your part will be documented as an attempt to detain the completion of my function, in which case I shall have to exercise my authority by terminating the threat you pose by any means necessary."

--------------------

"I suggest you desist, as excessive force is my preferred method of correctional action."

--------------------

Skills/Equipment: Sedulus utilizes the monitor probes Regulus created for him to his utmost advantage, usually keeping 4 around him at all times. Each of Sedulus's probes act as an eye for him, so it is very rare that he is ever caught off guard. He is the ultimate information-gatherer, and can monitor several areas all at once.

--------------------

-Hacking: Sedulus is an expert hacker, as he was programmed to maintain code written by Regulus himself. He can break into a security system in a short amount of time and turn the defenses against the owners.

--------------------

-Levitation: Sedulus often floats a few inches off the ground. He can reach heights as much as 80-100 feet. He often uses this to remain above combat, allowing his eye probes to fight on the ground.

--------------------

-Projection: Sedulus can project any reasonably-sized image (20ftX20ft) using his probes. The images are life-like, but don't hold physical form (i.e. You touch it, and your hand passes through). He often just replicates himself to confuse enemies.

--------------------

-Lasers: Sedulus uses lasers to attack, often firing a concentrated beam into a probe, charging that specific probe. He can also calculate a safe zone, if any, for a laser attack and he'll generally launch an attack where the nearest safe space is near some trap, such as a heavy melee fighter he is allied with or any other plethora of nasty schemes.

--------------------

-Backup: If defeated in combat, Sedulus can download his memory into any of his eye probes. If that probe escapes, he can simply download himself back into a new set of armor. That probe, if in danger, can in turn send the information to another probe, playing "hot-potato" with his memory files.

Shoryu
Associated with:
The Mechanical Maniacs

There was a time when Spark Chan lived in the future and was part of a group called the X-Force as Web Spider. During this time she built herself a small spider daughter. That is Shoryu. The X-Force and it's timeline was wiped out but both Shoryu and Spark Chan (also called Classi Cal) survived. Shoryu has remained hidden in Spark Chan's old Mango Tree and isn't generally known to exist, even among Spark Chan's closest friends. Shoryu is kind and loving and believed the best in people, however she's very naive.

Amatista
Associated with:
The Mechanical Maniacs

For most of her life Amatista has protested robotkind. She believes the lot of them to be a scourge that people brought on themselves. She first met the 'Maniacs as part of a group called the Pale Riders who tried to apprehend them during "Wanted" for the (mistaken) belief that they had destroyed San Francisco. She wields a razor sharp, almost invisible whip and has great athletic abilities. What she's doing now that robots are outlawed is a mystery.

Anguish & Calamity, the Agents of Sorrow
Associated with:
The Mechanical Maniacs

When Hardman first met Magnetman (Kenta) in "Kin and Tonic" these two people showeed up out of nowhere to fight Hardman, Magnetman, and Bombman. They had amazing agility, were able to produce weapons from out of nowhere, and nigh invulnerability. However, it all turned out to be a farce. After being beaten it turned out to be a plot by Doctor Wily and both Anguish and Calamity were revealed to be holograms. Now they have resurfaced and are doing Wily's bidding.

Crorq
Associated with:
The Mechanical Maniacs

Once Wily used Crorq, the super computer, as part of two schemes in an attempt to over the world. After failing Crorq tried again using the Sinister Six PC, the enemies of the Mechanical Maniacs. Being nearly destroyed Crorq was captured by the Robot Police Department and was converted into their central information and communications hub. Rising to power quickly Crorq has become the chief of robot police .

Crorq used to be coolly logical and without emotion, but his time with the Sinister Six has twisted his mind. Now he is constantly hungry and is an overbearing egotist. He lords over his subordinates at the robot police department and with the Shutdown Code in effect he now holds their lives in his "hands".

Mesmerman
Associated with:
The Mechanical Maniacs

Mesmerman was the villanous henchman of "Hakushaku" (later revealed as Megaman Juno) in Hardman's Bar where he was thought to have been destroyed for good. This mad master of mayhem was created by an Evil Energy possessed Duo and draws his strength from the sorrows and anger of others. Mesmerman's "Terror of Perception" form seems to be composed of floating non-connected balls and, in this form he carries a gigantic scythe called the Malus Messis. However, this form is merely an illusion. The true Mesmerman resides in a weak body that hides during confrontations.

Mesmerman has joined forces with General Cutman in order to consume the feelings of suffering and hatred only a world war can provide. He has displayed greater powers than before, however. The current extent of his abilities is unknown.

General Cutman
Associated with:
The Mechanical Maniacs, The Sinister Six

The mastermind behind the war is General Cutman. He desires nothing less than the extermination of mankind. The General hails from an alternate reality where he was created by Dr. Light as part of a new series of robots called "Robot Masters" along with the other MM1 robots . However, unlike the Cutman we know, this Cutman was fitted with a prototype "Genius Chip". Light hoped this would usher in a new age of peace and unity for mankind and robots. But life was cruel to Cutman and it twisted his mind. He now uses his genius to twist robots into powerful, but heartless monsters.

How the General arrived in our reality is unknown. What is known is that he did battle with the Sinister Six in their final adventure during which Fireman and many Sinister Six allies and villains died. It was thought that the General was among the casualties, but he had survived and built himself a new body. He resurfaced during "Wanted" as the mastermind behind the destruction of San Francisco.

The abilities of General Cutman's new skeletal form is unknown.

Affiliates

Blyka's Door
E-Can Factory
MMAyla
MM BN Chrono X
MM PC Website
Protodude's RM Corner
Reploid Research Lavatory
RM AMV Station
RM EXE Online
RM EXE Zone
RM:Perfect Memories
Sprites INC