Orchestrated By C.M. Rich (Magnetman)
This is a list of soldier robots that make up the bulk of each faction's army in the Business of War.
Incidentally, this was also used for the eps. They are the lightest of the RPD officers and they're equipped with a standard buster as well as a electrical night stick. They are the most numerous kind of "Officer Bot."
This Officer Bot is used for foreign countries, and some scattered cities. I imagine this USED to be the standard officer, but the MK2 version replaced it. They are equipped with sidearms and aren't quite as agile as the MK2s. However, they're still good at what they do and are widely used.
These officers were made alongside the MK2's as an alternative unit.
I imagine they'd be put to use in this time of crisis. This is a retired model.
Improved with Gen Cut's modified Joes in mind, there aren't too many, but they're there. They were created by Monsteropolis' Research and Development department.
Mean bots, mostly replaced by the Special Forces. Still widely used.
Every police squad's gotta have a pooch. They usually accompany the SWAT teams. They don't have guns, but they are quite agile and fast. They have various mans of tracking an assortment of criminals.
Created just before the War broke out. They were made using the blueprints of the old Gamma Armors created by Bizarro Shadowman. Their ability is to link robots to a network and can enhance a robot's native abilities. In this case, they can fire large, powerful busts of plasma. They are also thought to the point of being able to take on most robot masters head on. They are more intelligent than standard Officer Bots. And they are loyal only to the Robot Police Force.
Medical robots. They repair Monsteropolis' finest.
Dr. Light made a "Fireman", but he got the concept ALL wrong ... luckily he corrected the mistake with the Fire BOT series . These are used internally for obvious purposes.
Used to repair damage to cities everywhere. They're highly valued now. This designation is a catch all which covers not only actual Constriction Bots, but also Jack Bots and Welder Bots
These were the army's fighting force, but they've been replaced by the RPD, which has become international in the wake of the crisis. These guys were the first line of defense against the Scissor Army until General Cutman wiped them out. They supplement the human army, but are usually put in dangerous situations before humans.
Wily's forces are too numerous to account for. Among his most used soldiers in war are the Metools, the Sniper Joes, and the Mad Grinders. While the following isn't a complete list, it is a fairly large accounting of the forces used by Wily in the Business of War.
Sniper Joes |
Hot Dog (Friender) |
Guts Dozer |
Metall |
Cook |
Bubble Bat (Batton, Battonton) |
Gabyoall |
Mag Fly |
Matasaburo |
Pipi |
Monking |
Havesubee |
Mousubeil |
Tama |
Yambow |
Roader |
Mad Grinder |
Multiman |
Sumatiger |
PC Guard Dog |
Bubble Boy (CWU-01) |
Yellow Devil |
|
HannyaNED2 |
Moles |
Chibees |
Hammer Joes |
Jumbig |
Turban (Bundle Bat) |
Robbits |
Power Muscler |
Rolling Drill |
The Steel Devil |
Spider (PC) |
Giant Telly (Big Telly) |
Mole Kai |
Crystal Joe |
Skeleton Joe |
Blader |
Footholder |
Cannon (Autocannon) |
Skullker |
Giant Suzy |
Metal Crawler |
Pickelman |
? Wily Iron Gamma Golem |
The Scissor Army is comprised of many different kinds of Joes, known collectively as "Scissor Joes". There are many different types of Joes; some even being specially made by a CO for their own use. However, these are the main types of Joes.
Allot more menacing than those little bitches that cower behind
their little shields, huh? They come in a wide variety of "flavors",
but we'll get to that in a moment.
This particular Joe is the standard "new" Sniper Joe manufactured
by Gavel Arms Ltd. for many world military powers. He is an upgrade
in every way possible to the original Sniper Joe, which has since
become obsolete. Note the color scheme- it isn't meant to pay homage
to the first Joes, but is instead meant to be a utilitarian paint
scheme, designed to fit a large variety of fighting environments.
Of course, customers were able to purchase additional paint schemes,
and even camouflage patterns. Unless otherwise noted, these Joes
are all equipped exactly the same, which will be detailed at the
end of this post.
The Sahara Joe returns! He is almost identical to his old RotSA self, though this one is a bit brighter to help him blend in with desert and mountainous terrain better. As their name suggests, Sahara Joes were popular among Sahara nations, and were deployed all around the Mid East before the War began.
These were purchased by the US military and Southeast Asian countries.
China has taken a liking to them, and purchased the lion's share
of the Forest Joes, however. This led many to speculate that China
was intending to take over at least one of its neighboring countries.
became a common sight in Eastern Europe and northern Asia in the last few months. These Joes differ from the others due to their slightly tweaked optical units, which automatically dim visual intake to avoid snowblinding.
also feature a differently calibrated optical array, and can make use of four different visual modes: regular sight, enhanced night vision, thermal, and infared. The US and Africa seemed very fond of these units.
Also called Urban Joes, are used primarily in densely populated areas, and feature a more finely tuned targeting system (at the cost of long range capabilities). Probably the most rare, these Joes weren't as popular with world military powers, and were marketed mostly towards large, well to do cities. Most cities, however, filled orders for...
Featuring an even more finely-tuned targeting sensor, which made
it custom-tuned for interior fighting. Not shown here is the SWAT
Joe's shield, which is made of a high impact plexiglas (it is completely
transparent like most modern day riot shields). According to the
orders filed, the SWAT Joe seemed destined to replace the aging
Place Robots around the world as a hot new item to have. However,
the War broke out before they were shipped, making SWAT Joes heavily
available for the SA, and deployed to urban areas exclusively.
Their long range capabilities are virtually nil, but they are usually
flanked by any number of regular Sniper Joes to make up for this,
and often use their shields to protect the other types of Joes.
They are the most dangerous in terms of close range combat.
As you can see, Joes are always armed with at least three important
pieces of hardware- a high-powered, multiuse plasma rifle, a large
caliber plasma pistol, and a stainless steel combat knife.
The Gavel Arms J31 Custom MP rifle is a fine piece of machinery.
The pistol grip and can slid fore and aft to allow a user to customize
their grip. Positioned above that is the plasma chamber, powered
by a pro-strength battery, which can be replaced like conventional
ammo clips. The battery is found at the very end of the butt stock.
Plasma is gravity fed to the launch chamber near the exit, where
high-powered jets of air propel the plasma at nearly 800 MPH using
an ion field to control the burst. This rifle can be configured
to fire a variety of different shots, and can simulate a full auto,
semi auto, shotgun, or a sniper rifle.
The Gavel Arms Officer Grade pistol makes use of different technology
than the rifle seen here. It fires much like a conventional pistol,
but doesn't rely on solid ammunition. It too is battery powered,
with the battery being stored in the grip. The aft chamber creates
ion "bullets", which are propelled via pressurized air through
a plasma tunnel in the barrel. The ion bullet catches a coating
of plasma in the process. This ensures the pistol is absolutely
deadly at close or medium range, packing even more power than the
rifle. However, its range is limited due to the ion bullets dispersing
rather quickly, and the battery's tenancy to tap out after only
20 shots.
The combat knife here holds a fine edge after repeated usage, and
can gash even tempered steel. Its grip is hollow and light.
SA Joes feature numerous equipment upgrades compared to the old
Sniper Joes, including:
-Advanced optics and audio sensors.
-Infared trip-dectors mounted on the ankles. Essentially, these
are another set of eyes on the feet, watching closely for mines
and traps underfoot.
-Triple-plated steel construction. Less expensive than titanium,
but nearly as strong.
-Kevlar body suits, made with as few seams as possible, providing
an air tight uniform. Keeps containments at bay.
-The very latest in military AI. Gavel Arms Ltd worked closely
with the US Marines and British SAS to create the ultimate soldier
intelligence. This program correctly simulates a human veteran
soldier in tactile situations, and is an expert in warfare AND
peacekeeping detail.
Order yours today!
Used by Wraithman, these are regular Joes painted black.
Used by Geminiman, these Joes posess the power of invisibility and holographic Geminiman disguises.
Used by Captain Quint, these Joes were modified to nullify Shadowman's Shadow Warp ability by projecting a bright light over a large area.
Modified Snow Joes. They use freeze guns.
Used by Captain Quint aboard the Marauder. They're divided in two "groups"; the actual Crew (composed of weaponless Joes, they act as the the engineers) and the defense Crew. In terms of appearance, they're some crazy mix between a Sniper/Scissor Joe, a Zaku (for the face, the axe and shoulder pads) and a Games Workshop Terminator (for the general body structure and heavy weaponry).
Joes Mysteryman uses as his own personal "troupe"; they share the same color scheme as their boss.
As the name suggests, these Joes use heat and flames.
In Stage 2, the Siege Joes were introduced when a unit made their appearance alongside Wraithman in Rome. A few of those Joes later appeared in Alaska to aid the attack there. Whereas in Stage 2 there was one squadron of 10 Joes, in Stage 3 and beyond, there are 30 Joes, divided into two squads of 15. One of these squadrons is accounted for, and the other has yet to be assigned. The reason that there is a limited number is that there are only a limited number of Siege Joes, and they are still in the testing stages.
Siege Joes have:
-Durable Armor: They have fairly tough armor. A bit more tank-like
than a lot of units, but a bit less tank-like than Hardman.
-Steady: These things are built on the design of a very, VERY stable
RM. They're hard to knock down, and even harder to KEEP down.
-2-Stage Canister Buster: Think Hunter Fuel Rod Cannon from Halo,
but less explodey and more flamethrowery. For the uninitiated,
it's basically a big stream of angry plasma that will melt you
like butter. Not much stands up very well to more than a second
or twos exposure to this thing, including the Siege Joes themselves.
-Short Range Jump: An independent teleportation with a working
range of only a couple of yards. This allows for stealth insertions
and surprise attacks. A Siege Joe can only jump about once every
thirty minutes, due to the energy required. This ability also becomes
less useful if the ECM/ECCM Suite is destroyed, as the equipment
is required to calculate accurate jumps through obstacles, such
as into a building or underground bunker.
-Counter and Countercountermeasures (ECM and ECCM): Radar jamming
and radar jammer jamming equipment which renders most normal forms
of communication outside of shouting useless. It statics the hell
out of dedicated team comm. lines, and forget about public channels.
This helps mask their presence and help them maintain their element
of surprise. All of this equipment is located in the armored shell
of the head and neck, so destroying that, while not rendering the
Siege Joe inoperable, will decrease its effectiveness.
-SA Joe core: The original Siegema'am was a human wired into a
cybernetic shell. These are Joes wired into modified shells. As
such, they have the standard brand of intelligence and cunning
afforded to SA troopers, and are especially good at working with
each other.