Annihilation


"Ho-hooo!!"

Navi:Airman.EXE
Operator: Arashi Kazefuki
Navi Attribute: Wind
Appearances: MMBN2, MMBCC
Abilities: Double Jump, Limited Air Shoes
Weapons: Tornado Fan
Signature Attack: Air Shooter
Bio: Airman isn't one of the smartest navis, Arashi programmed him simply to obey orders. Airman does little to communicate except laugh at his opponents. Because he talks through his fan, he has a deep, air filled, wheezing voice. His schtick is his "Ho Ho Ho" laugh, which is heard even when attacking with his Tornado-based attacks from his "mouth".


"Tomorrow's forecast: rain! Ribbit!"

Navi:Toadman.EXE
Operator: Ribitta Midorikawa
Navi Element: Aqua
Appearances: MMBN2, MMBCC, MMBN5
Abilities: WaterPanel, Tadpole Spawn, Lilypad Switch, Melodic Croaking, AquaCharge
Weapons: Voice, Feet, RibbittyFrogs
Signature Attack: Shocking Melody
Bio: Toadman is a lively little navi that loves the sound of his own voice. Like other sea-dweller class navis, Toadman can swim through the ground as if it were water. This ellusive ability combined with his speed make him a lot tougher than he looks. Toadman is pretty popular being the navi of a famous on-air personality, but few people can stand his company for too long since his loud voice and poor singing get annoying.


"There's no way you can keep up with my speed!"

Navi: Quickman.EXE
Operator: Speedy Dave Hayami
Navi Element: None
Appearances: MMNT, MMBN2, MMBCC
Abilities: Flight, Hyper Speed, Quick Parry
Weapons: Elbow Boomerang, Crest Blade
Signature Attack: Quick Boomerang
Bio: Quickman and his operator are a pair of showoffs. With unrivaled speed, Quickman is virtually untouchable in battle, but is an easy victim to overconfidence. Even though Quickman is a higly inteligent navi, he tends to forget about strategy and fight directly, relying on his speed to give him the edge in battle.


"Ah, great strategy!"

Navi: Gateman.EXE
Operator: Mr. Famous
Navi Element: None
Appearances: MMBN2, MMBCC
Abilities: Dimensional Gate
Weapons: Cannon, Soldiers, RemoGate, endless random items
Signature Attacks: Gate Soldier, Gate Cannon, Gater
Bio: As one of Famous' navis, Gateman has no shortage of power. His body is equipped with no weapons, most of his memory is reserved for the transmission gate built into his chest. The gate remote-links to Famous's server where GateSoldiers, GateCannons, and other powerful weapons can be transported onto the battlefield at will, sort of like the navi's own battlechip transmission system. With Famous handling the actual battlechips, fighting Gateman is like facing two operators at once. Gateman's personality is similar to his operator's; a pompous know-it-all with delusions of grandeur.


"Now it's time to clean you up. Nothing personal."

Navi: Cutman.EXE
Operator: none
Navi Attribute: Sword
Appearances: MMBN2
Abilities: Sharpen
Weapons: Super Cutters, Rolling Cutter
Signature Attack: Final Cut
Bio: Overall weak, low ranked, and not highly respected, and yet Cutman is one of the most proud and confident of the autonavis. His strong point is his razor-sharp mind. Cutman is a strategic figher that is careful to avoid stronger opponents, and when that fails he leads the enemy to a battlefield where he has the advantage. He fights carefully, watching the enemy, controlling his movements, and striking at the perfect moment. He has to fight smart since his defense is non-existant; all the power in his body is in and on his head. The sharpness and power of his cutter is nearly unmatched, it can delete many enemies instantly if it hits successfully. Cutman has a dramatic personality and likes to introduce himself with flashy hand-gestures and sound effects. He's sadistic and he's usually in a good mood because he's usually killing things.


"Strong One! I challenge you to a duel."

Navi: Thunderman.EXE
Operator: Raoul
Navi Element: Elec
Appearances: MMBN2, MMBCC, MMBN4, EXE4.5, LoN
Abilities: Hover Shoes, Cloud Generator
Weapons: God's Thunder, ThunderClouds
Signature Attack: Thunder Strike
Bio: An honourable warrior that always stays calm and collected in battle. With his power and solid strategy, he has little to worry about. When Thunderman loses his temper, he can do much unneccessary damage with his powers, so he keeps himself under control and always respects his opponents a little. However, when honour is at stake, he will do whatever it takes to win. His demeanor is usually stoic and peaceful.


"What a tasty-looking Navi! Hssss!"

Navi: Snakeman.EXE
Operator: Mrs. Millions
Navi Element: Wood
Appearances: MMBN2, MMBCC
Abilities: Coiling, Quickstrike, Millionaire
Weapons: Common Snakes, Snakebite Vulcan, Poison Fang
Signature Attack: Search Snake Bite Combo
Bio: Like most animal-type navis, Snakeman can be very vicious and uncivilized, but he is still programmed to be completely loyal to his operator. Snakeman is sneaky and underhanded, and has lightning fast reflexes. In battle he always tries to stay out of enemy range and hides in his jar when in danger. He may battle defensively, but when he has the chance he'll strike quick and mercilessly. For the most part Snakeman is an evil, sadistic, heartless monster that takes great pleasure in preying on helpless victims, but that doesn't mean he doesn't have a soft side. Since his operator is always getting bored, he tries his best to keep his battle style fresh and unique, and he is always thinking of new ways to cheer her up.


"It is my sworn duty to protect the princess."

Navi: Knightman.EXE
Operator: Princess Pride
Navi Attribute: Breaking
Appearances: MMBN2, MMBCC, EXE4.5, MMBN5
Abilities: Geddon Crush, StoneBody, Knight Defense, BreakCharger
Weapons: Knight Chain
Signature Attack: Royal Wrecking Ball
Bio: A loyal retainer for the princess. Knightman has a strong sense of honour and is good at heart, but does not hesitate to do wrong if his highness commands it. Knightman has high attack and defense thanks to his massive form. He's not very fast, bust since he's practically unstoppable, he hardly needs speed. His gigantic Knight Chain Mace can crush anything and break through almost any defense.


"My magnetic force will weigh you down!"

Navi: Magnetman.EXE
Operator: Midas Gauss, Tesla Gauss
Navi Element: Elec
Appearances: MMBN2, MMBCC, MMBN5
Abilities: Polarize, Magnetic Attraction, MagPanel, MagHold, MagBarrier, ElecCharger
Weapons: Magnet Missile, Magnetic Pulse, MagBolt
Signature Attack: North-South Tackle
Bio: Magnetman is a very strong navi. He required complex, expensive programming to protect himself against his own destructive powers, and his massive, armoured body is a result of that. Magnetman has a tough, malicious character. He is threatening and contemptible towards anyone and with little provocation. He is a brutal thug that experiences no pain, and therefore no fear.


"(sizzle)... I need more charcoal..."

Navi: Heatman.EXE
Operator: Mr. Match
Navi Element: Fire
Appearances: MMBN2, MMBCC, MMBN6
Abilities: Light Up, Jet Flight, Grand Burner
Weapons: Hot Armour, Heat Towers, FireArm, Heat Burner
Signature Attack: Atomic Fire, HeatPress
Bio: Like all of Match's navis, Heatman's a rabid Pyromaniac, but out of the three he's the most rabid. His soul burns the brightest and wildest. Heatman is completely insane with the pleasure of burning things, but that doesn't make him an ineffectual fighter. He is faster and more evasive than his brothers, and Match often uses him for one-on-one netbattles. The problem is he's hard to control with his wild personality, but when a netbattle calls for speed and intensity, Heatman's the one for the job.


"Shall we find a nice place to watch the destruction unwind?"

Navi: Freezeman.EXE
Operator: none, later Sean Obihiro
Navi Element: Aqua
Appearances: MMBN2, MMBCC
Abilities: Frozen Armour, North Wind, Chilling Aura
Weapons: Freeze Cracker, Ice Tower
Signature Attack: Icicle Rain
Bio: Freezeman is the definition of coldhearted. He is emotionless and powerful, he has nothing to fear. He remains motionless in battle since his power is so widespread and flows so freely he barely needs to show any effort to wipe out whole armies with a sheet of ice. Freezeman is a natural leader, always cool and decisive, he is also one of the smartest autonavis.


"It felt like a fire was lit in my heart with that strike..."

Navi: Napalmman.EXE
Operator: none initially, later Nenji "FyreFox" Rokushakudama
Navi Element: Fire
Appearances: MMBN2, EXE4.5, MMBN5
Abilities: Target Lock, AutoTurret, ThermalEnergy, FireChargeBomber
Weapons: Turret Vulcan, FireVulcan, FireBombs, Napalm Bombs
Signature Attack: Carpet Bomb, NapalmBomber
Bio: An autonavi built for war. Napalmman is a hardened badass that laughs in the face of danger. He is absolutely relentless in battle and has no respect for life in general. Like any good military character, he's rude and curses profusely. Napalmman is incredibly fast and has devastating firepower, making him one of the deadliest navis in existence. At one point he was brought under the service of the WWW and was a sentry for their Undernet base, but he was deleted there. While the original Napalmman has not yet been restored, his data was recovered by a fireworks engineer and reformatted with a slightly less intense personality, the new Napalmman still has all the original's powers, however.


"My my...have you no...ambition?"

Navi: Planetman.EXE
Operator: None
Navi Element: Wood
Appearances: MMBN2
Abilities: Gravity Flux, Planetary Allignment
Weapons: Starship, MarsFire, SaturnRing, NeptuneFlood, BlackHole
Signature Attack: Grand Cross
Bio: Planetman is an enigmatic autonavi with unique gravitational powers. It usually takes a lot of memory and energy for a navi to use gravity manipulation resulting in a lack of intelligence or power, but Planetman masters his abilities and still manages to be one of the enlightened autonavis. Like Freezeman, he does not need to move or expend effort to fight, his satellites and gravity do all the work. Planetman is a charismatic leader who always knows the right course of action for his team. He is a negotiator as well as a fighter. Planetman is respected and admired among the navis of the WWW.

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