Annihilation


"You'll pay dearly for what you did to me!! Wahahaha!!"

Navi:Flashman.EXE
Operator: Rei Saiko
Navi Element: Electric
Appearances: MMBN3, MMBCC
Abilities: Flash Teleport, Hypnotic Light
Weapons: Electric Light, Spark Arm
Signature Attack: Time Stopper
Bio: An arrogant and ruthless navi that doesn't mind using his hypnotic powers to gain advantage in battle. Although mostly evil, Flashman has a lighthearted attitude, and is constantly laughing, though it's usually in contempt. Flashman is a determined fighter that will continue attacking even when he's already at the brink of deletion.


"My Metal Fist will lead me to victory!"

Navi:Metalman.EXE
Operator: Tamako Shiraizuki
Navi Attribute: Breaking
Appearances: MMBN3, MMBN4, MMBCC, EXE4.5
Abilities: Jet-Powered Flight, Metal Armor
Weapons: Missiles, Fists, Metal Blades
Signature Attack: Metal Fist
Bio: Metalman is one of those navis that just loves fighting. Just like his operator, he is an ambitious warrior that seeks out strong opponents to test his skills. His metallic body makes him impervious to pain, and as such, he's brave as he is foolish.


"Roaaaar!"

Navi:Beastman.EXE
Operator: Inukai Takeo
Navi Element: None
Appearances: MMBN3, MMBCC
Abilities: Feline Agility, Limb Separation
Weapons: Teeth, Claws
Signature Attack: Wild Rush
Bio: Beastman is a unique navi with animal-like instincts and tendencies. While his intelligence is as high as any other navi, he's still prone to growling and eating what he kills. Beastman has a deep-filled hatred for humanoid navis, he especially resents being thought of less just because he sounds primitive. He likes to show off in battle to gain his opponent's respect.


"Punk's not dead!"

Navi:Punk.EXE
Operator: Mr. Famous
Navi Element: None
Appearances: MMBN3
Abilities: Minor Compression/Expansion, Extending Amrs, Rolling Armour
Weapons: Arms, Spikes, Shells
Signature Attack: Double-Go-Round
Bio: Famous never programs his navis with much personality as he prefers to reserve as much space as possible for net-battling skills. What little there is to know about Punk is self-explanatory as far as his name goes. He's a punk. He's disrespectful and loud.


"Come forth bubbles, Blub blub blub!"

Navi: Bubbleman.EXE
Operator: none
Navi Element: Aqua
Appearances: MMBN3
Abilities: Lightweight Float, Bubble Generator
Weapons: Harpoon Gun, Bubble Lead, Fish-Bombs
Signature Attack: Aqua Shots
Bio: Autonavis typically have shorter lifespans than regular navis since they don't have PETs to recover in after deletion. Autonavis deal with this in different ways, and Bubbleman deals with it through cowardice. Though he's always picking fights, he tries to keep as far away from his opponent as possible. Bubbleman has the tendency to say "blub" as every second word and dances when he's happy.


"My army will never retreat!"

Navi:Kingman.EXE
Operator: Torakichi Aragoma
Navi Attribute: Object
Appearances: MMBN3, MMBCC
Abilities: Simultaneous Chip Activation, Strategic Pause
Weapons: Enhanced Chess Pieces
Signature Attack: Checkmate
Bio: A very intelligent and reserved navi. Kingman is designed with minimal physical power but with an advanced AI that doubles the operation potential. With the useful ability to make multiple moves simultaneously, there are endless strategies available for him. Approaches everything with calm confidence.


"Zazuuu... Zwozaaah......"

Navi:Desertman.EXE
Operator: Sunayama Nabouru
Navi Attribute: Ground
Appearances: MMBN3
Abilities: Shapeshifting, Terrain Merging, Desert Mirage
Weapons: Sand, Wind, Stone
Signature Attack: Lion Head
Bio: Desertman is a unique navi that has no real body, but his soul needs to be merged to the terrain to survive. The ground becomes his "body" by being turned to sand. He has difficulty maintaining a solid form, which makes it difficult to talk sometimes. Desertman likes to keep mysterious and ellusive. He never quite fits in, so he settles for intimidating everyone around him.


"You have sharp, spotless eyes, pure as budding new leaves and bursting with life..."

Navi:Plantman.EXE
Operator: Anetta
Navi Element: Wood
Appearances: MMBN3, MMBCC, EXE4.5
Abilities: Plant Growth, Plant Barrier
Weapons: Thorns, Vines, Flowers
Signature Attack: Plant Weed
Bio: Normally, Plantman is a peaceful, nature-loving type that just enjoys taking care of his garden. When he was programmed by Wily, a pitiless and manipulative evil side was revealed. Either way, Plantman maintains a soft-spoken, poetic demeanor. Even his dark side sees beauty in everything, and as such he is one of the calmest navis in battle.


"Whraah... Aaaah. (I will burn you.)"

Operator: Mr. Match
Navi Element: Fire
Appearances: MMBN3, MMBCC, LoN
Abilities: BodyBurn, Candle Flame
Weapons: Changkeys, Flame Breath
Signature Attack: Flame Blast
Bio: A big pyromaniac, like all of Match's navis. Flameman is the cruelest, angriest one of the three, and his soul burns the brightest. Match designed Flameman specifically to make use of the new Navi Customizer, and hence his physical appearance is compromized for the sake of raw power. Because of his form, Flameman cannot speak normally most of the time, and has his own language consisting of agonized moans.


"I sense it... A warrior's power...!"

Navi: Mistman.EXE
Operator: none
Navi Element: None
Appearances: MMBN3
Abilities: Vaporize
Weapons: Fists, Mist Souls, Mist
Signature Attack: Gust Punch
Bio: Mistman was one of the two Rank2 navis of the Undernet. He is one of the oldest and wisest navis on the net. He's a little stuck-up around others, but he's always polite and refined. Mistman's true form is his lamp, and he makes himself a conventional body through his mist. Because of the discrepancy between the lamp and his body, many opponents are thrown off and end up harmlessly attacking clouds. Mistman takes advantage of the confusion in battle.


"Don't make me laugh! A little runt like you?"

Navi: Bowlman.EXE
Operator: none
Navi Attribute: Breaking
Appearances: MMBN3
Abilities: Pin-Setting
Weapons: Bowling Balls, Pin Cannon
Signature Attack: Straight Strike
Bio: The other Rank 2 navi is a little more rude than his partner. Bowlman acts tough to intimidate his opponents. He practices constantly to keep his game up and it affects his mood in battle. When he succeeds, he celebrates exhuberantly, but when he fails he gets extremely frustrated. His whole life is a bowling game, from the concentration of the effort, the tension of the wait, and the delight or agony of success or failure. He's pretty much split between those four emotions.


"I’m going to drill you into a pile of dust!"

Navi: Drillman.EXE
Operator: None
Navi Attribute: Breaking
Appearances: MMBN3, PoN
Abilities: Flying Drill Mode, Wormhole
Weapons: Drill Missile
Signature Attack: Drill Driver
Bio: For an autonavi, Drillman is pretty confident in himself. He tends to disobey orders for the sake of a greater challenge. Ironically, his ability to make holes in thin air make it easy for him to run away yet he never runs from battle. Drillman is brave, but also foolish. He got deleted twice after provoking Megaman into battle when his missions never required any confrontation with him at all.


"Shhh... Please don't take this personally... Shhh..."

Navi: Darkman.EXE
Operator: None
Navi Element: Dark
Appearances: MMBN3
Abilities: Dark License, Instant Style Change
Weapons: Dark Elements, Shadow Axe, Murkland Bats
Signature Attack: Black Wing
Bio: Darkman is the brooding assassin. He spent most of his life trying to fight Serenade and was cursed with waiting in one spot for decades for Rank2 navis and other occasional adventurers to come after Serenade. He's mainly bored and bitter, but like any good assassin, he hides any emotions and only displays a badass dark attitude.


"I usually don't like to take on kids, but orders are orders...En garde!"

Navi: Yamatoman.EXE
Operator: None
Navi Attribute: Sword
Appearances: MMBN3
Abilities: Ashigaru Zouen, Yarijutsu
Weapons: Yamato Spear
Signature Attack: Thousand Striking Spear Combo
Bio: Once a member of the SciLab Elite Corps, Yamatoman is the perfect bodyguard. He remains loyal to Serenade to the end, even when defending him is unnecessary. He puts his personal feelings aside to concentrate on his training and service. Yamatoman is a master of technique with his weapon, he finds his emotional center to perform unbelievably quick moves in battle. Very few navis can pass through his defense.


"The source of my power...is mercy."

Navi: Serenade.EXE
Operator: None, but has correspondence with members of the Ura family.
Navi Element: None
Appearances: MMBN3
Abilities: Invincibility, Reflect
Weapons: Holy Light
Signature Attack: Holy Shocker
Bio: Serenade is one of the oldest navis on the net. S was made by Professor Ura to protect the secret of the Undernet and had to be the strongest navi of all time to do so. Ura did a lot of research on how to make powerful programs, and concluded that the strongest navis were those with the power of love. Serenade was made to respect all opponents, and hence makes them use their own power against them. Energy-wise, Serenade is also one of the strongest navis ever, though not THE strongest, and yet with hir battle-style, S can easily take out opponents many times stronger than hir, only those with their heart in the right place can match hir. Serenade was designed as an ultimate being that embodied a perfect balance of male and female attributes. Many are confused whether Serenade is a man or a woman, but the truth is s/he is both and neither. S is too supreme and transcendant to be classified either way.

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