Hunter is Skull Man of the Cossack's Comrades. He stands out among his peers as he was designed as a military unit first and foremost. His skeleton motif works towards psychological warfare - even though most of his opponents would be robots, but that's neither here nor there.
Pretty
well, truth be told : his original design included a Skull Buster that
could match Mega Man's main weapon, and his specific weapon is the
Skull Barrier, a nigh-impenetrable force field. He also has good
reflexes and agility to counter-balance his light armor. Thanks to his
programming, he's also handy with pretty much any weapon he can get his
hands on.
But thanks to the geniuses at R&D, he has new
abilities ! The main one being the possibility to alter the Skull
Barrier's intensity, which converts the repelled attacks' energy into a
speed booster. Also, he's been fitted with a visor system, and each rib
conceals a small-caliber gun.
You
don't know the half of it. Due to a flaw in his programming, Hunter is
a bit of a nihilist : he knows that, in the end, people die. A look in
the mirror is proof enough for him, and if that wasn't enough, he has
the memories of the previous Skull Men to remind him that on a daily
basis.
And yet, he goes on. Why ? It's simple : he has a Team to
protect. His family and friends. Sure, they'll go down one day, and so
will he, but it won't be today, and by the hands of the creep he faces.
To sum it up : he's gloomy, but loyal and well-armed - the best kind of bodyguard.
Surprisingly,
he tries other things to get himself busy. But the doofuses at R&D
kinda forgot to give him other protocols than "fight" or "protect and
serve", so he's a bit short on emotions. Sure, he'll attend your
parties, play video games, or have a drink with you, but he'll just ...
stand there. Watching. Staring. Not even judging.
And don't mention when he had to go undercover at Disney World. Poor kids will never be the same.
He does like modeling, mechanics and other stuff, but it's mostly to prepare him for fights.