DWN057
-Tengu Man “You
are almost not worth the effort.”
Based
on the Japanese bird demon it’s not to much
on an assumption that Tengu Man is a bit of rebel
among Wily’s troops. He rarely gets along
with any of his brothers due to his bad temper
and arrogance, much like Bass whom Tengu Man shares
a mutual disdain with. Even Wily finds himself
annoyed by Tengu Man’s defiance, he’s
even made comments that Tengu Man acts like a
teenager.
Despite
all of Tengu Man’s shortcomings, he is one
of Wily’s best warriors. He is an experimental
robot with the power of a typhoon. His tri-blade
can create a small tornado than can sweep an opponent
off his feet, it also can be used to slash can
enemies sending a energy wave arcing upwards.
He’s also equipped with a jet booster in
his back making him a skilled flyer as well making
him nearly unreachable.
Weakness:
Other than his overbearing ego and vanity. Tengu
Man usually stays in the air where he cannot be
reached. If he can be stuck to the ground (see
Ice Wave) Tengu Man will be vulnerable to attack.
DWN058
- Astro Man "Keep
your friends far away and your enemies farther!"
After
days experimenting with a hologram projector one
day, Dr. Wily found a way to make photons 'solid'
and as hard as steel. Inspired to create a new
robot master, thus with a 'hard-light' projector
and a low power teleportation chip Astro Man was
born. Upon completion Astro Man was assigned the
keeper of Dr. Wily’s holographic labs and
is quite skilled at his job.
Astro
Man is modest and unfortunately extremely shy
so he used the holographic labs to create his
own little world to keep friends and foes alike
away. If an intrepid opponent manages to reach
him he'll panic and attack despite his fear. His
erratic behaviour makes him dangerous in combat
especially with the Astro Crush in which Astro
Man creates a devastating flock of hard light
meteors which is capable of severely damaging
any opponent.
Weakness:
Astro Man's lack of grip on reality is his primary
weakness; he'll stay out of reach from an opponent
assured that he cannot be attacked. A weapon capable
of travelling upwards (see Magic Card) or one
that can lock onto his location (see Homing Sniper)
will be most effective.
DWN059
- Sword Man "Let's
make this a fair fight."
Long
ago Dr. Wily stole an ancient sword from a muesum,
eventually he learned of the sword's power to
generate large amounts of heat and flames thus
he wanted to create a robot capable of using the
sword. Many of his attempts failed as the flame
was too heavy for the frame he wanted to use.
So he segmented the frame used and anti-gravity
device to hold up Sword Man's upper body. This
presented an advantage as Sword Man developed
some move that would've been impossible if his
frame was in one piece and not two.
Sword
Man is a honorable warrior that believes in a
fair fight and holds no grudges against anyone
making him well-liked even by Mega Man. However
he is discriminating his how he chooses his enemies.
In order to battle one has to make it through
his fortress, a temple built into an active volcano.
Since not many are willing to go through the gauntlet,
Sword Man spends his time researching ancient
civilizations and their legendary warriors.
Weakness:
Like many fire-based Robot Masters, Sword Man
has a cooling system. If cooled down by an external
source Sword Man will be rendered inoperable for
a short period (See Water Balloon) a continued
assault will lead to deactivation.
DWN060
- Clown Man "I'm
no joking matter."
Clown
Man originally started from a cancelled science
fiction show and was built from old sets and props
so it was natural to see Clown Man having the
charisma of Hollywood. Dr. Wily finds himself
entertained by Clown Man's long and floppy arms,
making the so-called jester of Wily's court extremely
proud of them. Small electric generators have
been built into his arms and legs, he especially
likes to grab his opponent with his arms and shock
their circuits out or swing at them from the trapeze
bar in his arena.
He's not extremely well liked by the robot masters
because he's much like a child; whiny, picky and
immature making him extremely troublesome to take
on missions. However his redeeming qualities with
Dr. Wily are his childlike curiousity to try his
powers and spiteful glee in inflicting pain on
his oppoents especially Mega Man or other organic
creatures.
Weakness:
The length of his arms is his main weakness, a
strong wind (see Tornado Hold) can tangle his
arms and leave him helpless until he can unravel
himself.
DWN061
- Search Man
"Target
in sight, fire at will."
Built
from old parts from the military and other security
forces, Dr. Wily want to test old the old hypothesis/maxim
"Two heads are better than one." one
head controls the weapons system and mobility
while the other is outfitted with a radar/infrared/x-ray
suite to detect hostile enemies. Despite a shared
link between the two heads, Dr. Wily made the
mistake of giving different personalities thus
Search Man is a sitting duck in direct so Wily
was forced to assign to other duties.
Search
Man is often called in to supervise sneak attacks
thus he's grown severely paranoid, even the two
heads are constantly watching each other distracting
him from more immediate and real threats. If confronted
by an enemy he'll bombard them with missiles,
bombs, mines then duck into the foliage to hide
and keep attacking with his Homing Sniper.
Weakness:
Search Man is specially suited for jungle combat
and ducks into the local flora, assuming he can
be found a fire-based weapon (see Flame Sword)
is most effective against him.
DWN062
- Frost Man "Me!
You! Defeat GAAA!"
When
sifting through Clown Man's old parts Dr. Wily
found an old ice maker which he remade into a
thermal energy absorber thus Frost Man was born.
Frost Man unlike his predecessors was built with
brawn in mind, mercliessly beating his opponents
into submission or pouncing on them. Usually forming
a large icicle and bludgeoning and oppoent with
it are unleashing a wave of deadly icicle capable
of ripping anything to shreds or freezing them
into place.
For
all his strength Frost Man is as bright as a 10-watt
bulb. Because of his huge size he believes he
is better than those smaller than himself especially
Clown Man and Mega Man and targets them for his
crude taunts and abuse. If driven into a rage
Frost Man is nearly unstoppable making the other
Robot Masters weary of angering him, so Wily usually
assigns to remote areas where Frost Man can't
do and damage to him or his troop.
Weakness:
Frost Man's lack of intelligence is his biggest
weakness, a faster opponent could easily out manuver
him and when Frost Man premature raises his fist
in triumph he's completely vulnerable to a direct
assault. Most of his body is covered by ice maintained
by his thermal energy absorber, any heat-based
attack or explosive attack (see Flash Bomb) that
will melt of break off pieces of ice will put
more stress on it. Repeated attack will lead to
deactivated of Frost Man.
DWN063
- Grenade Man "Say
hello to my little bombs!"
A
unique flaw in Grenade Man circuitry designs have
continual electrical surges that give Grenade
Man a feeling that humans liken to adrenaline
or as Clown Man put it delicately: "The 'bot's
a f***in' masocist!". Grenade Man's continual
need for stimulation has him jump around like
a lunatic firing at anything that moves but most
of all what Grenade Man wants is to the feel pain
of his weapon, though the second law of robotics
prevents him from doing so.
Completely
hyper and reckless Grenade Man is willing to take
chances that others won't in battle which makes
him terrifying to his enemies, and even his allies
are weary of him since chances are he might accidently
damage them in his frenzy. A master of all explosives
Grenade Man's prefered weapon is the Flash Bomb
made with a napalm like substance that burns more
slowly after detonation.
Weakness:
Grenade Man's obsession with pain make him unaware
that his electrical systems are in continual danger
of burnout. The Thunder Claw is ideal when dealing
with him as it adds stress on his cicuits and
it also deflects his Flash Bomb.
DWN064
- Aqua Man "Just
call me 'handsome' 'kay?"
For
all intents and purposes Aqua Man is a mistake
albeit a relatively beneficial one. While building
testing Frost Man's thermal energy absorber Dr.
Wily accidently found a chemical additive that
made water ten times heavier. So using the formula
Dr. Wily refitting a firefighting drone and Aqua
Man was born. Though the 'heavy water' Aqua Man
can control the flow of water or fire globs of
water that strike with the force of a mortar shell.
Aqua Man is most well liked by his creator so
he goes to his brothers for acceptance through
low brow humor like jokes about flatulence and
risque parts of the human anatomy. Many of the
robot masters find his jokes humorous; especially
Clown Man who's Aqua Man's closest friend. Despite
all the comraderie with his fellow robot masters
Aqua Man still subconsciously seeks Wily's acceptance
and will do anything to get it.
Weakness: Aqua Man's body is
really nothing more than a tank for the heavy
water, a high impact weapon (see Astro Crush)
can rapture Aqua Man's tank and leave him helpless.