Cutman
Stage Overview- After Gutsman’s stupid platforms,
you’ll be glad to know that Cut’s stage is free of the
elevators of doom. This level is fairly simple, much like
Bombman’s, and has a few giant blocks for you to test out
the Super Arm’s abilities with. There are, however, a
whole lot of Blasters and other plasma tossing baddies to
deal with, and a bunch of bottomless pits to jump across.
So get ready, Indiana Jones.
Cutman Stage Enemies- Bunbi, Blaster, Super Cutter,
Adhering Suzy, Man Bu, Big Eye, Screw Driver
Cutman Stage Walkthrough- This stage is
really…green.
Anyways, when you land you’ll have a plethora of giant
rocks that can be used with the Super Arm. If you so
desire, go ahead and use the weapon to pick one up and use
it to destroy the incoming swarm of Bunbis. Just make sure
you have one around you as soon as you throw one so you’re
not completely unarmed, as there’ll be quite a few of
these pests. Switch to the Mega Buster when the giant
boulder supply runs low and make a break for the right of
the stage, where two Blasters will be guarding the ladder
in the upper corner. At the very least, take out the
bottom most Blaster and proceed towards the ladder,
ignoring the top Blaster if you wish, as it’ll be facing
away from you anyways.
When the screen scrolls upwards, another ladder can be
seen at the upper corner again, this time with three
Blasters guarding it. One of them will be right above the
top of the ladder you entered the screen on, so take it
out. Jump up and take out the pair of Blasters quickly to
avoid getting shot and use the upper ladder. Once you get
up that ladder, the same situation can be found on the
next screen, with a different placement of Blasters (x3)
and a pair of ladders in the center to help you get to the
upper ladder. I’m pretty sure you know what to do by now.
Get up that ladder and you’ll find yourself in a very
familiar situation by now. Sheesh. Anyways, stay on the
ladder and take out the bottom Blaster when it opens up,
then take out the upper ones, go up the top ladder, blah
blah blah…
After you make it up that fun-filled game of Blasters n’
Ladders, you be in the open air with some big metal hut in
front of you. Once you start moving forward, KEEP moving
forward, as a constant stream of Super Cutters will come
arching out of the hole in the big cube. It shouldn’t be
all that hard to dodge at all, but be wary of the pair of
Kamadohmas that’ll be jumping around waiting to get blown
apart. Give ‘em what they want and move forward. A trio of
roving Adhering Suzies will be floating around a ladder,
so keep you distance and take them out with either the
Mega Buster or a well placed Super Arm throw using the
giant cube in front of the small pit a few steps back. Go
up the upper corner’s ladder.
In the next screen, four Suzies will be patrolling the
area. Luckily, there’s some Super Arm fodder for you to
use to destroy a few of them, making life a little easier.
The Suzies take quite a beating to destroy, so don’t waste
time destroying all of them unless you feel like spending
a lot longer here than you need to. Same goes for the next
screen up, which has a similar situation. And the screen
after that. Yeah, I think by now this whole stage can be
summed up using the term “déjà vu”.
After getting past that battery of Suzies, you’ll be in
front of another scissors hut. Just keep moving like
before and you’ll be fine- the blades didn’t get any
smarter since last time. Keep moving to the right and a
few more Bunbis will come at you, which you should be more
than capable of handling by now. By the end of the screen,
you’ll have a nice, fat health pick up for you, so get it
if you need it and go down the ladder.
Get down the ladder and a zigzag-like pattern of ledges
greets you, along with a Man Bu patrolling the area. It
can get kinda of tight, so don’t spend too much time here,
and be sure to avoid falling into the blatantly obvious
spikes below. I suggest doing the ladder thing, but hey,
what do I know?
Another room like the one above is here, so don’t dawdle.
There’s really nothing here of interest anyways. Move
downwards so you can freak out when a Big Eye comes
jumping towards you. You be standing atop a pile of giant
blocks for the Super Arm, but I still suggest ducking this
thing and getting to the shutter. Inside the hallway
leading to the Cut Cave, a few Screw Driver cannons will
await you, with one at the bottom, one at the top, and
another at the bottom. Take ‘em out as you go along and
pick up some health if you can get it from them.
Boss Fight: Cutman- With the Super Arm, this fight
is completely one sided. Kinda like Russell Crowe fighting
a baby. In Cutman’s room, you’ve got two giant blocks to
feed the Super Arm. All you have to do is make sure those
blocks meet Cutman’s face and you win. In two hits. Did I
mention how simple this fight is?
But, if you’re looking for a challenge and are looking to
practice for later in the game, fight him with the Mega
Buster. Cutman’s actually got some fighting skills to him
when he’s not being crushed to death, so don’t take him
too lightly. At first, it appears as though this guy
doesn’t have much of a set pattern, as he’s always jumping
around or swinging those shears around that almost always
seem to hit you coming back. There is a method to this
madness.
He’ll almost always begin the fight by running right at
you. Remember that Cutman throws his shears around the
more you shoot him. The best way to avoid them is to head
for the lower level of the room (clear out the blocks with
the Super Arm by throwing them off screen if you wish to
have more space to fight). Cut has to reach for his shears
in order to throw them, so that’s you que to put your
finger on the “jump” button, but wait until the blades are
in the air and coming at you. Once you jump over them,
start running towards Cutman, who 4/5 times will jump over
you as the Rolling Cutter returns to him. The other times,
Cut will do two short hops which can be avoided with
precision maneuvering. Just remember that the shears will
do whatever they have to do get back to Cutman’s head, and
most of his style uses some screwy jumps to try and force
you into them as they make their return trip.
I won’t lie to you- this can be a brutal fight. Very
rarely will you be able to pull off a perfect victory
against him if you’re only using the Mega Buster, but it
can be done.
Weapon Profile: Rolling Cutter- This is a fairly
useful weapon most of the time, as it doesn’t use a whole
lot of ammo and is actually pretty powerful against some
foes. It travels across half of the screen and is capable
of making multiple hits as it loops around back to you.
This is THE weapon to have against Elecman, who is quite
possibly the hardest boss in the first few Megaman games,
so it is nearly invaluable.