Apocalypse Wily!
Dr
Wily Stage 4 Overview- This stage has more than it’s
share of hazards designed to keep you from ever reaching
Dr Wily himself, including a dastardly marathon of
fighting the remain four Robot Masters all in a row with
no interruption and no health pick ups in between. Things
get nasty in a hurry here, but you’re right at the end of
the game so don’t give up just yet.
Dr Wily Stage 4 Enemies- Outcha, Screw Driver,
Dr Wily Stage 4 Walkthrough- You’ll start the final
stage in a room full of spikes and small floating blocks
to help you reach the ladder. Don’t move just yet, as a
series of Outchas from Elecman’s level will show up so you
can kill them. Once those simps have been dealt the death
card, head up the ladder to the next screen, where more
Outchas attempt to knock you off the ladder as you
continue your ascension.
Once you’ve reached the next screen, three blocks stand in
your way with a large weapon pick up atop the pile. Either
use the Magnet Beam to reach the top and claim the prize
or just plow through it using the Super Arm or Thunder
Beam.
Past that, you’ll see some freaky golden Gutsman figures
embedded in the ceiling, along with a whole lot of Screw
Drivers to kill you dead. I think you should return the
sentiment. Once you get through that little marathon of
jumping and shooting, the sound from Hell shows up once
you make your way up the zigzag set of ladders and
platforms. The collapsing platforms from our pal Gutsman’s
stage show up once again to help us across a hallway of
spikes. This time, however, you have the Magnet Beam to
help you out. There’s only one gap in the track of the
single moving platform, with a small block floating above
it to help you out. Once the platform resets itself and is
climbable, jump on it and ride it past the small ladder to
get a rare 1up and an even rarer Yasashi pick up! The
Yasashi is the grand pappy of all items in this game, as
it restores everything with a single pick up- both your
health and all of your weapons instantly recover.
Too bad that’s the only help you’ll get during the next
part of the stage, which has you fighting Bombman,
Fireman, Iceman, and Gutsman in that order. Luckily, these
guys haven’t gotten any stronger or smarter since the last
time you smacked them around, so get through them as fast
as you can and conserve as much health as you can, as Dr
Wily awaits you above in his deadly and cleverly named
Wily Machine.
Once you beaten the four Robot Masters, head down the huge
hallway to the final door, which has a single large weapon
pick up to aid you in the upcoming fight. I suggest
filling up the Fire Storm if anything.
Boss Fight: Wily Machine 1- Wily shows up in grand
style in his pimped out flying saucer, which attaches
itself to one goofy looking machine. Try not to laugh just
yet, as this thing has a knack for tearing smarmy little
blue underwear-clad men apart with it’s poorly calibrated
tennis ball launcher. Similar to the much-praised
Pickelman from Gutsman’s stage, the Wily Machine shoots
balls of plasma in an arching motion. And brother, do
these things hurt if they hit you. Activate the Fire Storm
and start going to work on the cannon. The Wily machine
moves slowly across the room with little room for you to
dodge both it and it’s constant barrage of plasma.
Luckily, the Fire Storm does a hell of a lot of damage to
it all at once, so fire off as much as you can, but save
some for the second part of the battle.
Boss Fight: Wily Machine 2- Once you’ve worn down
the Wily Machine’s life bar to nothing, the built
less-than-Ford tough contraption explodes it’s gold dome
and Albert Einstein is revealed as the guy at the
controls. Time to make him pay for forcing you to sit
through your science teacher try miserably to teach you
the basic principals of the theory of relativity! The Fire
Storm is just as effective here as it was in the machine’s
first form, so aim for the crafty scientist. Just be wary
of the new type of attack the machine uses.
Apparently, Wily has been watching too much Karate Kid for
his own good, as he’s applied the “wax on” philosophy to
his weapon, which shoots a huge ball of plasma towards you
in a slow moving loop de loop formation. This thing will
kill you in just a few hits, and Megaman’s probably
hurting by now, so keep nailing Wily in the face with the
Fire Storm as much as humanly possible and the old coot
will go flying into the air with more hang time than Eval
Kaneval and Michael Jordan combined, signaling the
beginning of the sappy ending.
So…That’s it. What? You want me to walk you through the
ending, too? Alright, there’s lots of trees and words and
crap, and Astro Boy comes running along this field to meet
with Santa Clause and his wife while they’re on vacation
in their summer cabin. Oh, and something about a possible
sequel being hinted at. Wonder when Capcom will realize
how well received sequels are and get around to making
Megaman 2?
“Fight, Megaman!! For ever lasting peace (and a cheap
source of easy revenue)!!”