Other Cast of Major Robots


Hi, this section includes the "other" cast of characters that Mega Man has encountered in his journeys. These are the non Robot Masters. I hope you enjoy what's here.

"I can match anyone's weapon!"#N/A Doc Man:

Weapon: (varies)
Endurance: (varies)
Intelligence: 5
Speed: (varies)
Battle Skill: 7

Doc Man's only appearance was in the third Robot Rebellion. Even Though Doc Man is not very bright, he has a unique special gift that only other robots can dream of. Like Dark Man, Doc Man has a holographic ability to morph into other robots, but unlike Dark Man, Doc Man can only use the characters special weapons. Doc Man will still look like himself, but he'll be able to use the characters weapons like a professional. He proved this in Mega Man 3. The only draw back of this ability is, that the robot he morphs into, he will have the same weakness the robot does.

MOTTO: "I can match anyone's weapon!"

An enemy's worst enemy is himself.#RKN001 Enker

Weapon: Mirror Buster
Endurance: 9.9
Intelligence: 6
Speed: 7
Battle Skill: 7

Aptly named the Mega Man Hunter by Dr. Wily, Enker. Mellow and cold-hearted, Enker has a Japanese spirit and dislikes Americans. Enker's battle skills are fine-tuned for one-on-one combat. He is equipped with along spear that can absorb any kind of weapon energy and turn it into a burst of concentrated plasma. He uses it effectively to counter every one of Mega Man's attacks, making him a more than a worthy opponent.

MOTTO: "An enemy's worst enemy is himself."

I crush my enemies and dig their graves at the same time.#??? Quint:

Weapon: Sakugarne
Endurance: 7.5
Intelligence: 5
Speed: 3
Battle Skill: 4

Quint is a future version of Mega Man brought through time using a device Wily stole. As a result, Quint is very time-concious and uses his knowledge of future events to give himself an edge, however if his predictions are off, it thrown off his whole game. Quint is not very strong, and his Sakugarne greatly diminishes his agility, and while it is impervious to most attacks, Quint is still a sitting duck while he rides it.

MOTTO: "I crush my enemies and dig their graves at the same time!"

Turn your back on me and you'll regret it!#RKN002 Punk:

Weapon: Screw Crusher
Endurance: 9.6
Intelligence: 5
Speed: 5
Battle Skill: 5

Punk's name is a good indication of his reputation. He's a street-fighting bully who fears nothing and no one. He believes in his own strength and likes clean, fair fights. Often, he is misunderstood because of his appearance. Punk's weapon is the Screw Crusher, a motorized saw blade. He can also reconfigure himself into a soaring saw blade, by locking himself into his indestructible shell. Dr. Wily keeps a close eye on him, to prevent any kind of untimely betrayal, although this kind of scrutiny is unwarranted.

MOTTO: "You bastard! Do whatever you want!"

The strong shall outlive the weak.#RKN003 Ballade:

Weapon: Ballade Crackers
Endurance: 8.5
Intelligence: 4
Speed: 6
Battle Skill: 6

Valiant and proud, Ballade strongly believes that anyone who's weaker than he is merits no mercy, but he remains somewhat unsure of his purpose under Dr. Wily's orders. He views Mega Man as the greatest challenge of his life, and he eagerly awaits his chance to fight with him. Ballade is equipped with what he calls Ballade Crackers, which are explosive modules of great destructive power, however he is simple minded and often doesn't realize his true potential. He often acts as Dr. Wily's bodyguard.

MOTTO: "The strong shall outlive the weak."

#N/A Sentinel#1

Weapon:Plasma Cannon
Endurance: 7
Intelligence: 3
Speed: 7
Battle Skill: 3

The first in the series of Dark Man robots, Dr. Wily made Sentinel #1 with speed and maneuverability in mind. Using this to his advantage in battle, #1 will speed towards you unexpectedly in an attempt to crush you. However, his greatest weakness is his limited intelligence.

MOTTO: "Enemy sighted: attack!"

   

#N/A Sentinel#2

Weapon: Force Field
Endurance: 7
Intelligence: 5
Speed: 5
Battle Skill: 4

Second in the Darkman series, this robot has a weaker version of the energy shield later made into Darkman #4. #2 prefers to hide behind his shield rather than fight hand-to-hand since he is a bit of a coward.

MOTTO: Behind this shield, nothing can touch me!"

   

#N/A Sentinel#3

Weapon:Freeze Ring
Endurance: 8.6
Intelligence: 6
Speed: 4
Battle Skill: 6

Third in the Darkman series, this robot prefers hand to hand combat. Equipped with an experimental freezing gun, this robot can freeze Mega Man even in midair until he attacks. #3 takes great pleasure in this unfair advantage, however he is weak minded and defers to #4 for guidance.

   
No light can shine on me.#N/A Dark Man:

Weapon: (varies)
Endurance: 8.6
Intelligence: 7
Speed: 5
Battle Skill: 7

Fourth in the Darkman series, Dark Man is the leader of the Sentinels. He is equipped with Sentinel 1's plasma cannon, and Sentinel 2's Force Field, in addition to a holographic projector that enables him to a take the identity of anyone (in fact, he used this hologram ability to frame Proto Man, which sparked Proto Man's anger.) Dark Man is by far the most intelligent of the Sentinel's and his endurance and battle skills are hard to surpass, despite his bulky stature.

MOTTO: "No light can ever shine on me."

I must destroy all inferior life forms!#N/A Sunstar:

Weapon: (Nova Weapon)
Endurance: 9.2
Intelligence: 6
Speed: 6
Battle Skill: 8

A robot that was excavated from a mysterious ruin. To rule the world, he started going wild and out of hand. Sunstar perceives himself as a doomsday machine, and possesses an impressive arsenal of weapons and abilities. Sunstar is cheery and happy, but has a bad temper in the morning and hates doing things at night. Because Wily is worried about Sunstar's unilateral attitude, he keeps him deactivated, and he plans to reactivate him, if the StarDroids were ever defeated...

MOTTO: "I must destroy all inferior life forms."

#N/A Rock Monster:

Weapon: (all kinds of weird stuff)
Endurance: 8.7
Intelligence: 3
Speed: 6
Battle Skill: 8

Being one of Dr. Wily's most ingenious (and deadly) creations, the Rock Monster has gone through many incarnations over the years, each time becoming smarter, and stronger. This giant is composed of material that can split itself into smaller pieces that can fly around on their own. The entire body is controlled by a small brain module that usually hides inside the body and comes out to make visual contact with its surroundings, and to attack its target with an energy burst. This brain module is the sole weakpoint of the Rock Monster.

MOTTO: None, he can't speak.

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"Some call me "the Magician"...let me show you why!" #MWN001 Buster Rod G.:

Weapon: Rod Spear
Endurance: 7.9
Intelligence: 6
Speed: 5
Battle Skill: 6

The leader of the Mega World's Army Corp. He is an expert at martial arts, and is a bit crazy and wild. His spear is at the heart of his offensive and defensive abilities: it can stretch itself and also deflect projectiles. Buster Rod G. almost seems to enjoy himself while he battles an opponent in one-on-one combat, but his overconfidence often backfires on him, however, especially when he battles Mega Man. Because of his simian nature, Buster Rod had a dislike for Rush and Treble.

MOTTO: "Some call me "the Magician"...let me show you why!"

"I'll make you stupid!" #MWN002 Mega Water S.:

Weapon: Water Stream
Endurance: 5
Intelligence: 8
Speed: 3
Battle Skill: 5

A water and land based robot that entered the Mega World. He is in charge of the Mega World's brain work. Mega Water is actually quite intelligent, however his speech patterns are weird. His attack consists of a strong stream of water and a water sheild.

Motto: "I'll make you stupid!"

#MWN003 Hyper Storm H. :

Weapon: Body Crush
Endurance: 9
Intelligence: 3
Speed: 3
Battle Skill: 2

A boar type robot that entered the Mega World. Assigned for doing the heavy duty work in the Mega World's troops. Hyper Storm just can't say no to people, but his generous nature often makes him used. He enjoys being praised, but hates being called a pig. In battle, hyper storm's enourmous body hold TWO life bars! However, his attack is simple and a clever opponent can out smart Hyper Storm easily.

Motto: "Leave it up to me!"

He who hesitates is lost.#N/A Bass:

Weapon: Plasma Disrupter
Endurance: 8.2
Intelligence: 7
Speed: 5
Battle Skill: 8

Mega Man and Bass have been bitter enemies ever since Bass tricked Mega Man into allowing him access to Dr. Light's Lab, which Bass completely destroyed. Bass considers himself to be Dr. Wily's ultimate creation, and dreams of proving his superiority over Mega Man. He is armed with a Plasma Disrupter and is programmed to be a fearless warrior. Bass' ego causes him to constantly underestimate Mega Man, which usually turns out to be a mistake.

MOTTO: "He who hesitates is lost."

#N/A King:

Weapon: "X" attack
Endurance: 9
Intelligence: 8
Speed: 7
Battle Skill: 8

A robot that only wants the world to be ruled by just robots. In order to do so, he fights against the human race. He stole Wily's robot master plans. King is good at making memorable and inspiring speeches and chess, however he doesn't trust humans and dislikes the entire human race. However, there is a streak of good in him that may yet make him a hero. In battle, King wields not only a powerful shield and an unbeatable "X" attack, but also a powerful axe which can slice a robot in half! Should King fail, there are rumors of plans being built for a King II......

MOTTO: "Robots - UNITE!"

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