Mega Man 7 Robot Master Database


Hey, Here's the Mega Man 7 Robot Master Database. I hope you enjoy your stay.

STORY(Not even prison can keep Dr. Wily down!): Dr. Wily's crusade to rule the world ends abruptly at the hands of Mega Man, so what's a villain to do? Create a diversion and break out of prison! Mega Man has his hands full as eight gigantic Robot Masters exit Dr. Wily's lab to ravage the city, but....who is behind this new plot as Wily sites behind bars?

Dr. Wily knew his diabolical deeds would end in failure one day. So as his robots attack be remote control, the sinister doctor breaks out of prison and flies off in his space ship. The titanium titan is tricked!

With the help of Rush, Roll, Dr. Light, and the mysterious new robot - Bass, can Mega Man put the slippery Dr. Wily back in prison where he belongs? The future of the world hangs on Mega Man's every move!

To say I'm cold-blooded is an understatement!#DWN049 Freeze Man:

Weapon: Freeze Cracker
Endurance: 8.5
Intelligence: 5
Speed: 6
Battle Skill: 7

Malicious and cruel, Freeze Man enjoys seeing others in pain, especially Mega Man. He is known for attacking anyone who contradicts or defies him, and once he starts to fight, it's very hard to make him stop, since his combat style is relentless. He can generate ice bullets that imprison anything they touch in ice. Because of his short temper, Freeze Man often finds himself discarded by his robot allies.

MOTTO: "To say I'm cold-blooded is an understatement!"

Someone's junk is someone else's weapon!#DWN050 Junk Man:

Weapon: Junk Shield
Endurance: 8.6
Intelligence: 4
Speed: 5
Battle Skill: 6

Junk Man collects everything that comes under his possession. He believes that every object can be useful at one time or another, and his lair is filled with junk piles. He simply can't throw anything away. His body is composed of spare parts from robots and assorted mechanical things. His arms are equipped with powerful magnets that can attract metallic objects that can be used as weapons.

MOTTO: "Someone's junk is someone else's weapon!"

The best offense starts with a good defense.#DWN051 Burst Man:

Weapon: Danger Wrap
Endurance: 8.5
Intelligence: 5
Speed: 5
Battle Skill: 5

While Burst Man may seem like a fearsome warrior, many of his robot allies will tell you he's a coward. That's because Burst Man always takes the easy way out and won't make an honest effort. His weapon is the Danger Wrap, which encases bombs in strong bubbles. The bubbles can also trap mobile targets on contact. Burst man feels that explosions are an art form and is a hit at festivals.

MOTTO: The best offense starts with a good defense."

My wrath shall come from the skies.#DWN052 Cloud Man:

Weapon: Thunder Bolt
Endurance: 8.6
Intelligence: 6
Speed: 4
Battle Skill: 6

Cloud Man finds much pride in being one of the few robots that can fly. Cloud Man can manipulate air molecules around him to form thunder clouds or wind storms, and uses this ability effectively in battle. He is very good at telling the weather and the robots rely on him for weather information.

MOTTO: "My wrath shall come from the skies."

bending the rules is my speciality.#DWN053 Spring Man:

Weapon: Spring Shot
Endurance: 8.8
Intelligence: 5
Speed: 3
Battle Skill: 5

Mostly regarded as a clown by his fellow robots, Spring Man often wonders why Dr Wily built him: He has a hard time keeping his limbs from bouncing around and is very accident-prone. His only means of attack are bouncing coils and a spring-fist attack. Spring Man secretly desires to find a friend who won't laugh at him when he messes up, and sometimes wonders if Mega Man could be such a friend.

MOTTO: "Bending the rules is my specialty!"

The beast within me can never be tamed.#DWN054 Slash Man:

Weapon: Slash Claw
Endurance: 8.3
Intelligence: 5
Speed: 7
Battle Skill: 7

Slash Man has the personality of an active volcano. This robot's almost uncontrollable nature has caused DR Wily many headaches, and the only reason Wily doesn't deactivate him is Slash Man's superior combat abilities. Slash Man is armed with claws made of a super-dense metal alloy. He can also release globs of glue that can decrease the agility of opponents. Slash Man's irrational behavior can get him into trouble, especially with his robot allies.

MOTTO: "The beast within me can never be tamed."

The forces of darkness are lurking upon us.#DWN055 Shade Man:

Weapon: Noise Crush
Endurance: 8.7
Intelligence: 6
Speed: 6
Battle Skill: 6

Originally an amusement parks haunted house robot, Shade Man has been programmed with the personality of a vampire. Shade Man always presents a calm and distinguished facade, but he doesn't really fool anyone, since his intentions are usually as evil as his looks. Shade Man can fire powerful sonic shock-waves, and a paralyzing energy burst. He can also suck the energy out of any electrical source to replenish his own power supply. His sonic attack is quite appropriate since he enjoys singing, although he hogs the microphone.

MOTTO: "The forces of darkness are lurking upon us."

Catching up to bullets is my hobby.#DWN056 Turbo Man:

Weapon: Scorch Wheel
Endurance: 8.6
Intelligence: 5
Speed: 8
Battle Skill: 6

Cruising the highways and causing car wrecks while listening to old-fashion heavy-metal tunes on the radio is Turbo Man's idea of a party. He shows total disrespect to everything and everyone, and believes speed is the key to any kind of victory. In fact he's good friends with Quick Man for that reason. Turbo Man has the ability to reconfigure himself into a race car, and can produce fireballs from his main engine that can be used as weapons. He often burns out his tires while speeding in race car mode.

MOTTO: "Catching up to bullets is my hobby."

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