Just when it looks like the fighting is over, it really gets started. We head towards the climax in this week’s page of the AXE finale.

Also, I was originally going to include this in one of the art updates, but I ended up uploading everything over the course of last week anyway, so maybe you already noticed the Navi Database is complete! Well, as complete as it’s ever going to be. You can forget about the mobile-only characters since bare minimum I’d need their sprites, translated dialogue, and video of all their moves if not the opportunity to play the games myself, and that doesn’t seem to be in the cards any time soon. Everyone else is finally there though. It was a big mistake putting off the update for BN6 for about 7 years. At least back then it was still fresh in my mind. Starting back up now meant I had to go back and pretty much replay BN6 in its entirety (with lots of fast-forward and cheating on an emulator to compress the playthrough into two sittings) and remind myself why I hated BN6 so much the first time around (not that I needed any reminding). I don’t have anything against the navi characters in that game though (aside from wasted potential) so the section is written as thoughtfully as the others, which have all been updated as well with typo fixes, new appearances, and new info.

I’ll also probably finish and upload the even longer overdue update to the Battlechip Database this weekend. The missing data from that one goes back to BN4, plus I’m hoping I can make the table format less atrocious. If I didn’t discover I already did some forgotten groundwork on this update back in 2009 I likely would have just abandoned that mess of a section.