Annihilation – Assorted Walkthrough Stuff

Something isn't quite right...

Okay, so what’s been going on the last six months? Well, not much here, evidently! I went back to school for a bit January to March, focused on projects for the Maniacs’ 10th Anniversary April to May, and then kinda pissed away June on video games, only recently getting back to being productive for July.

The primary result tonight is the Walkthrough’s Miscellaneous section, containing lots of tables of boring data on what you can buy at shops, where to find all the power-ups, and stuff like that. There are also some weird obscure things thrown in at the bottom, like an explanation for the above image. That just leaves the Virus Breeding and Maps pages now. Looking back in the archives, it looks like it’s been almost exactly a year since I said I had all this data waiting to be formatted and that it wouldn’t take much longer. So much for that.

Speaking of archives, Gauntlet’s been bugging me to get all the AXE updates reconciled with the main blog (okay, so he asked me one time and I ignored it for a few months), and I finally got around to it just now, so AXE updates are archived in the blog. Does it matter? I dunno. G seems to think so.

Story updates ought to be coming soon as well. And this is “soon” as in a week or two, being wrapped up right now, not “soon” like 2011. Honest.

Annihilation – Walkthrough, Art

Sunday January 10th, 2010, Drillman

Happy New Year. I had hoped this update could still make it in for December, but it was considerably more work than I expected. Par for the course as it would seem. The big new page this time is the EXE3 Walkthrough’s Virus Guide. Like the NaviCust and StyleChange guides last month, I put much more research and effort into this page than was really warranted, but it’s complete, and that’s what I was aiming for.

Also check out Crys’ gallery for a New Year’s pic. And speaking of the new year, that means it’s time to archive the old updates again.

Annihilation – Walkthrough Updates

Probably the last update of the year. The walkthrough now has complete info on EXE3’s NaviCust and StyleChange systems. I spent considerable time pulling and testing the data for these sections rather than just copying off of GameFAQs, which turned out to be a good move since I ended up finding a few things the other walkthroughs got wrong or missed.

Still no more Inter-Missions yet. Gotta establish more story before we can properly play off of it.

Annihilation – Bubbleman Quits

Check out my art gallery for a couple new pics based on Crys’ characters. That’s the only added content for the moment. The main reason for this mini-update is to announce that Akutare has quit as Bubbleman. There will be no recruitment drive to replace him right away, as I’m leaning towards the scaled-down approach – same reason we still don’t have a new Bowl or Yamato, I want to make sure I can mobilize a tight group of reliable members rather than continuously take chances on untested new ones.

An unsettling impact of my decision not to replace Aku is the blank spot it would naturally leave in the bio navigation bar up there. After weighing the options, I kept the button linking to the Bubbleman bio which now just describes Bubz as an NPC. It’s a little off since all the other NPCs are listed on a separate bio page, but it’s either this or completely redesign the navbar and I don’t think this development is worth the effort.

AXE’s EXE3 Walkthrough, art, comic

I’ve been spending the last month and a half finishing up the walkthrough, at least the storyline part. All nine chapters have been finished. There were ten chapters before, but that was just so it would match up with VI’s EXE1 walkthrough, which is also numbered wrong. I just combined the “Helping Tora” and the “Plantman” scenarios as originally intended. Now I just need to add supplementary pages for the walkthrough, which shouldn’t take much longer. I already have most of the data, just need to organize it.

Also updated today are Akutare’s and Beastman’s art galleries. My embarassing Inter-Mission comic experiment continues with no discernible improvement, except perhaps in the lettering department.

AXE Art, EXE3, Navi Marks, and Comic

Annihilation updates again with stuff in the art gallery, new sprites in Drill’s and Beast’s bios, and an in-depth guide to Bubbleman’s scenario in the walkthrough.

There’s a big update and overhaul to the Navi Marks Gallery. Now’s definitely the time for your own submissions, since I’ve pretty much wrapped up the official portion of the project, added a template and guide, and revealed some of the very unorthodox symbols from various outside inspirations I’ve made over the years.

Then, to top it all off, there’s a very special Inter-Mission…in comic form. DRAWN comic form! Crappily drawn at the last minute using an old script by Nijubu and full of amateurish mistakes since I haven’t drawn a comic in years and was never very good at it to begin with drawn comic form, but drawn comic form nonetheless. Drawing a regular comic series is something I’ve been wanting to do for the longest time, and now I’m finally taking the first steps towards it.

Navi Icons and more AXE

I’ve been cranking out a lot of images for the BN3 team lately. See the latest additions to my gallery and the remastered items on the Navi Icons page. Also FlameChick no longer has to be represented by the images of her male counterpart, as I have built a set of sprites, a mugshot, and a chip image in her own likeness. They can all be found on her bio page.

Annihilation Story, Art, Walkthrough

After a long wait, the first chronicle is up. So begins the next Annihilation epic, let’s see if we can finish it within the next millenium this time. On top of that, I’ve whipped up some interesting pictures featuring the current and upcoming characters for the gallery. And would you believe that EXE3 walkthrough has actually gotten some progress? Thanks to Koala, the storyline is complete, albeit looking kind of unfurnished. I feel like the guide still needs a personal touch to excuse its existence when GameFAQs has already done the job many times over with greater depth. I’ve gone over Chapters 1 and 2 with this in mind, adding greater detail, handy maps, and illustrative screenshots. I’ll get to the rest in time, but at least the rest of the chapters are all up now.

New Annihilation updates

Well it wasn’t “very soon”, but here it is. Check out the Fiction section for a couple stories introducing a couple of our new members, and another account touching us up on one of the guys that stuck around. These stories have been finished for a few months, but wouldn’t you know it was MY job that kept getting put off for weeks and weeks. I finally brought over the rest of the old site though, which means it’s shutting down. If you look around, you may find a few things that are relatively new in the sense they probably should have been on the old site but were instead just sitting unused on my computer for some reason. One such lost and found work is the Battlechip database which can be found under “Data“. There’s still a lot of unfinished projects laying around and hopefully we’ll actually complete them some day. Next update should see the start of the new main storyline, some special artwork to accompany it, and if we’re lucky, some other tidbits, and if we’re really lucky, it will actually be done within the month.